<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-11033104</id><updated>2011-11-26T14:15:07.247-05:00</updated><title type='text'>GameProbe32</title><subtitle type='html'>GP32 Reviews, Tips, Interviews, Codes, &amp; Discussion</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>BobBorakovitz</name><uri>http://www.blogger.com/profile/04959506440476382497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>56</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-11033104.post-112361760822225020</id><published>2005-08-09T15:57:00.000-04:00</published><updated>2005-08-09T16:00:08.236-04:00</updated><title type='text'>Recommended Gaming: MAME GP32</title><content type='html'>&lt;pre&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;BombJack&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:110;"&gt;&lt;a href="http://img328.imageshack.us/my.php?image=bombjack0ki.png" target="_blank"&gt;&lt;img src="http://img328.imageshack.us/img328/3028/bombjack0ki.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;  I defy anyone to play BombJack and not like it, once they've gotten reasonably good at it. It's a game that nails core gameplay mechanics, truly rewarding those who persevere past the "this is too frustrating" stage. And the great thing is, with Franxis' latest (1.4) release of MameGP32 it now runs sweetly with sound. &lt;br /&gt;  Controls are simple: an 8-way joystick and a flap button. That button can be used 2 ways: hold it down and you'll leap to the top of the screen (or until you hit an obstacle). While leaping you can direct your flight, including up for more altitude. But here's the cool part, release the button and start hitting it like Joust and you will indeed flap around just like Joust. Unlike Joust you won't increase your altitude (you'll need to leap from another platform), instead simply arresting your fall and enabling a gliding motion if you're quick enough. So you can leap to any height, then flap your way to any point below that apex. &lt;br /&gt;  To complete the level you'll need to collect all the bombs that are scattered about. But here's the real trick: the very first bomb you collect will cause another bomb (usually very nearby) to have a lit fuse. Don't worry, it won't explode, but if you collect that bomb next (and continue to collect them in their 'lit' order) you can score a huge bonus at the end of the stage, as long as you collect 20 or more lit bombs. Once you get good at this you'll be collecting 50,000 bonus points (for 23 bombs, the maximum possible) in every level, and that really adds up quickly. &lt;br /&gt;  Also, when you collect 9 lit bombs you'll spawn a 'powercoin', which will bounce around the screen slowly. Grab this (trying to avoid unlit bombs!) and all monsters will freeze and be collectible for points. I'd recommend you don't concentrate too much on collecting monsters. Instead, get them if they're close but use the time to get to the next lit bomb so you can continue to collect them in sequence. You should be able to spawn 2 powercoins on each level, and keep in mind that the game remembers the number of lit bombs you've accumulated over levels, so if you only have a couple left to collect at the end of a level in order to spawn a powercoin, be ready because you'll spawn it as soon as you collect those bombs on the next level. Because of the game keeping count of lit bombs you'll sometimes be able to spawn 3 powercoins.&lt;br /&gt;  You'll also see the occasional 'B' coin spawn and drop to the bottom of the level, this is a bonus multiplier which will accrue and multiply the points you collect for each monster you kill. Very occasionally a 'Special' will spawn, collect this for an extra credit (not particularly valuable in Mame, but still fun). &lt;br /&gt;  The monsters each follow a set pattern of movement. The bird is always following you, but can only move horizontally and vertically. The UFO is a real problem, very fast moving and difficult to avoid. &lt;br /&gt;  BombJack is a real favourite among old-school gamers and with good reason. It's hugely rewarding to get good at. Once you really nail all the tricky little jumps and flights that the controls are capable of providing the sky becomes the limit and you'll settle for nothing less than a 'perfect' level. At least until it gets really hard....&lt;br /&gt;You'll find BombJack in the Tecmo folder of MameGP32, and I find it runs great at 156mhz, frameskip &lt;=2 with sound on. &lt;br /&gt;Reviewed by: Alyinsanfran&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-112361760822225020?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/112361760822225020/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=112361760822225020' title='55 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/112361760822225020'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/112361760822225020'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/08/recommended-gaming-mame-gp32_09.html' title='Recommended Gaming: MAME GP32'/><author><name>Alan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>55</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-112320361897789639</id><published>2005-08-04T20:58:00.000-04:00</published><updated>2005-08-04T21:00:18.983-04:00</updated><title type='text'>Recommended Gaming: MAME GP32</title><content type='html'>&lt;pre&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;Dig Dug&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:110;"&gt;&lt;a href="http://img115.imageshack.us/my.php?image=digdug7lu.png" target="_blank"&gt;&lt;img src="http://img115.imageshack.us/img115/8351/digdug7lu.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;It seems appropriate to follow up on Mr Do! with Dig Dug, a similar game that was very popular back in the day. First time I saw this game was at an arcade across from my intermediate (junior high) school, and I believe that for the first few plays I thought you were supposed to clear all the dirt from each level to progress! Far from it, you just have to kill all the monsters. There are two types: Pookas and Fygars. Pookas are not too dangerous, but fygars spit flame, so demand a healthy respect for their position when close to the player. Especially so when on the other side of a thin wall, as they can still burn you up right through it! Pookas are a little quicker than the player, fygars are a little slower. Both monsters can change into 'ghosts' when held up in one spot for too long. These ghosts can move through solid dirt, changing back to solid form when they hit an open area. It's quite difficult to predict when they will change into ghosts, but that's part of the game's charm. The player is armed with a pump, hold down the button while pointing at a monster (assuming it's within range) and you'll pump him up until he explodes. The only other way to kill them is to drop a rock on them. Note that the pump can also be used to slow monsters down: if you pump one up for just a second or so he'll be inflated and unable to move for a few seconds. This stalling tactic can be very useful if you're faced with two monsters at once: try to pump one up just enough to stop him, then do the same to the other, then get the hell out of there! It's a difficult trick to pull off, but once you've got the timing figured out you'll find yourself using it regularly.  Dropping rocks is a bit of an art form in Dig Dug. They take a second or two to fall when you've dug under them, so it's very easy to get the timing wrong when you're trying to flatten a monster. Unlike Mr Do! they can't be pushed, and they split apart as soon as they fall, no matter how short the distance. When digging up to a rock you have to remain pointed at it to keep it from falling. As soon as you turn to the side it'll fall on you. Once you've dropped your second rock a prize will appear in the centre of the screen, this earns quite decent points when collected. It should be your goal to collect as many of these as possible. When there's only one monster left he'll try to escape to the top left corner, though he's still dangerous while escaping. Tactics are pretty simple in Dig Dug: try to get the pookas to bunch up and follow you, dig a long vertical tunnel up to a rock and drop it on all of them. And remember to drop that second rock for the prize!&lt;br /&gt;It's not hard to get quite good at Dig Dug, it's a charming little title that'll keep you coming back for more. &lt;br /&gt;You'll find Dig Dug in the Namco folder of MameGP32. &lt;br /&gt;&lt;br /&gt;Reviewed by: Alyinsanfran&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-112320361897789639?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/112320361897789639/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=112320361897789639' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/112320361897789639'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/112320361897789639'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/08/recommended-gaming-mame-gp32.html' title='Recommended Gaming: MAME GP32'/><author><name>Alan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-112306081515578186</id><published>2005-08-03T04:49:00.000-04:00</published><updated>2005-08-03T05:25:28.653-04:00</updated><title type='text'>Recommended Gaming: Theme Park (DrMD &amp; SNES9xGP)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/5336/878/1600/Theme%20Park%20%28GS%292.jpg"&gt;&lt;img style="cursor: pointer;" src="http://photos1.blogger.com/blogger/5336/878/200/Theme%20Park%20%28GS%291.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Theme park was originally made for the PC in the early 1990's and later ported to the Sega Genesis and Super Nintendo. You are a potential theme park tycoon first looking to buy land to build your empire on, then constructing the ultimate theme park. Theme park is a pretty basic simulator most people should be able to pick up and play very easily, without much learning curve.&lt;br /&gt;&lt;br /&gt;You have many different items to buy for your park, including rides, shows, shops, restraunts, trees, bushes, and other miscellaneous objects. You also have to hire and maintain your employees, and deal with cost increases for restraunts. If you let too much time go by without giving your employees a raise, or negotiating with food distributors, they'll go on strike in front of your park! Go-Karts, Floom rides, haunted houses, observatories, and teacups are just a few of the rides you can build.&lt;br /&gt;&lt;br /&gt;Graphics are decent, although nothing to blow you away. The rides look detailed enough to distinguish them, but still a little bland compared to some other games like Sim City. Sound is very good for the Sega Genesis, different tunes play for each ride, and sound effects are adequate.&lt;br /&gt;&lt;br /&gt;This game is a little dated now with Roller Coaster Tycoon and it's 900 sequels &amp; addons, but it's nice to see the inspiration of such a popular, best selling current game series. And it's also a damn good sim in it's own right. It's a really long game if you're trying to buy &amp;amp; sell all the land in the world, but savestates are a wonderful feature! The game may be long, but it's great for short bursts, five minutes here or there. It's fun to just maintain the park for a few mins.&lt;br /&gt;&lt;br /&gt;Theme Park plays excellent in DrMD with full sound&lt;br /&gt;Theme Park also plays in SNES9XGP without sound&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-112306081515578186?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/112306081515578186/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=112306081515578186' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/112306081515578186'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/112306081515578186'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/08/recommended-gaming-theme-park-drmd.html' title='Recommended Gaming: Theme Park (DrMD &amp; SNES9xGP)'/><author><name>BobBorakovitz</name><uri>http://www.blogger.com/profile/04959506440476382497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-112249283325096998</id><published>2005-07-27T15:30:00.000-04:00</published><updated>2005-07-27T15:33:53.256-04:00</updated><title type='text'>Recommended Gaming: MAME GP32</title><content type='html'>&lt;pre&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;Mr Do!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:110;"&gt;&lt;a href="http://imageshack.us"&gt;&lt;img src="http://img67.imageshack.us/img67/418/mrdo9sg.png" border="0" width="192" alt="Image Hosted by ImageShack.us" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;Mr Do came out in 1982, soon after Dig Dug. It was a lot cuter and had deeper gameplay, but many people still preferred Dig Dug, I think because that's a more straightforward game. Mr Do however is an easy game to pick up and play once you understand gameplay mechanics, making for an excellent 'quicky' GP32 session. Controls are a 4-way joystick and fire button.&lt;br /&gt;Your character is a circus clown, and you can dig through each level. You carry a 'powerball'  you can throw at any time. It bounces it's way around passages, but it's a little tricky to predict exactly where it's bounce will take it when it comes to a junction. It'll just keep bouncing around till it hits an enemy or returns to you. If it hits an enemy it'll take a couple of seconds to respawn in your hands. Each time you kill a monster it'll take a little longer to respawn. Scattered around are cherries, eat all these or  clear the level of monsters and the level ends.  Apples are also scattered about, if you drop these on to a monster you'll kill him. The same applies to an apple dropped on you unfortunately, so be wary. Note that an apple does not have to be at the very edge of a precipice to be pushed over the edge: you can push them as far as you like horizontally until they come up against an obstacle. Also, it may appear that a thin wall separates the apple from a precipice (a good example can be seen to the left of the main verical shaft on the first level), but you can in fact push them right though this thin wall. Very useful fact to know, as the monsters cannot go through walls at all (though they change to 'diggers' if they get stuck behind an apple for a while, then they'll come after you no matter the barrier). Also note you can drop apples a single shaft height, which may help you to block monsters and then push the lot, apple and all, over a precipice. In the centre of the screen a treat will appear, eat this and all monsters will freeze, making them easy to pick off if you're in a hurry to clear the level. But in addition new monsters will appear, 4 'blue chompers' and a single 'alphamonster'. The alphamonster has a letter of the word EXTRA printed on him. If you kill 5 alphamonsters you'll get an extra life. You don't need to kill all the blue chompers, just go for the alphamonster and once you nail him all the blue chompers will turn into apples and the level will return to normal (the monsters will unfreeze). The alphamonsters will continue to appear, cycling through the letters. &lt;br /&gt;There are many strategies in Mr Do, but basically when I play I stick to a tried and tested method: kill all but one or two monsters and then go for the food to spawn an alphamonster. Concentrate on him, pick him off, wait for another to spawn (trying to not end the level by killing the last monster), repeat until you get the EXTRA. &lt;br /&gt;Note also sometimes a diamond will appear. Collect this and the level ends, though I have no idea what makes it spawn. Maybe someone out there knows?&lt;br /&gt;I really enjoy Mr Do, it's a game that rewards an understanding of cause and effect, insomuch as you can change gameplay by triggering events. &lt;br /&gt;You'll find it in the Classics folder of MameGP32, and it runs very nicely with sound if you give it just a little frameskip. &lt;br /&gt;&lt;br /&gt;Reviewed by: Alyinsanfran&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-112249283325096998?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/112249283325096998/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=112249283325096998' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/112249283325096998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/112249283325096998'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/07/recommended-gaming-mame-gp32.html' title='Recommended Gaming: MAME GP32'/><author><name>Alan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-112243405214505762</id><published>2005-07-26T22:43:00.000-04:00</published><updated>2005-07-27T00:35:27.026-04:00</updated><title type='text'>Recommended Gaming: Yo! Noid (NES)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/5336/878/1600/YoNoid2.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/5336/878/200/YoNoid1.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Does anyone remember Domino's Pizza's mascot, The Noid? The Noid was a funny guy in a red suit who liked to steal people's pizza in the late 80's and early 90's. Like most commercial mascots, he eventually went the way of the dodo.  Remember Little Caesar?  But, at least they released an excellent NES platformer based on The Noid before his untimely demise.&lt;br /&gt;&lt;br /&gt;The game is fairly basic, but still with some depth. Your goal is to make it to the end of each level and get to the pizza eating contests. You have a yoyo that you use as an offensive weapon and collect scrolls for your special attack. There are small scrolls that are only used to collect power, and Large scrolls that can be used for more power, or you can hit them with the yoyo to open them up for different special attacks.&lt;br /&gt;&lt;br /&gt;There are many different levels, each a little different than the previous, but all fun. The first level is at the docks, they move up &amp; down and water fills the lower portions so you have to time your jumps correctly. Other levels include an ice skating rink, a skateboarding level, sewers, a flying level and more.&lt;br /&gt;&lt;br /&gt;There are bonus pizza eating contests between stages, where you have to beat out another Noid in a sort of card game. It really helps to break the monotony that some platformers get stuck with.&lt;br /&gt;&lt;br /&gt;I really like the music in this game. It's simple, yet very upbeat &amp;amp; catchy. The sound effects are also good considering the NES' limited capabilities.&lt;br /&gt;&lt;br /&gt;Yo! Noid is an unexpected classic, that brings back some nostalgic memories of funny childhood commercials. Not that I'd expect a "Where's the Beef?" game to be any good or anything, but it sure beats the hell out of McDonaldland! Anyway, I recommend this game to anyone who likes good 8-bit platformers, it's a pleasant surprise!&lt;br /&gt;&lt;br /&gt;Yo! Noid plays well in LittleJohn with standard, default settings.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-112243405214505762?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/112243405214505762/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=112243405214505762' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/112243405214505762'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/112243405214505762'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/07/recommended-gaming-yo-noid-nes.html' title='Recommended Gaming: Yo! Noid (NES)'/><author><name>BobBorakovitz</name><uri>http://www.blogger.com/profile/04959506440476382497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-112007968609619811</id><published>2005-06-29T17:10:00.000-04:00</published><updated>2005-06-29T17:14:46.100-04:00</updated><title type='text'>Recommended Gaming: MAME GP32</title><content type='html'>&lt;pre&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;Mappy&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:110;"&gt;&lt;a href="http://img290.echo.cx/my.php?image=mappy2si.png" target="_blank"&gt;&lt;img src="http://img290.echo.cx/img290/9650/mappy2si.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;I only ever found 1 Mappy machine in my home town, in a semi-local fish+chip shop, and it used to bug me every time I went in there. I think there was a 1941 beside it which I played to death, but during pauses in gameplay I'd have a quick scan of Mappy's attract mode to try to figure out what the hell you were supposed to do. Eventually I bit the bullet, slid a credit in and haven't looked back for the last 20 years. It's that good. As a platformer it ranks right up there with BombJack (in my opinion) for sheer playability and fun. It's one of those games that can turn a "I'm screwed!" moment into a "Sweet!" moment in the blink of an eye. And vice versa. Controls are simple: left/right joystick and open/slam door button. To clear a level you need to pick up all the treasure, consisting of safes, stereos, pictures etc. You're chased by mice and a cat. The cat can open doors from behind but the mice cannot, instead just turning around. You can open or close doors from a distance. Not a great distance, but a significant one, as you can slam doors on yourself as you're running toward them with a mouse on your heels, and the shock will knock out the mouse for a while. There are several 'microwave' doors which only you can open (again, from a distance) and which send a wave that carries all enemies off to the edge of the playfield, whereupon you'll score the points and they'll respawn in their attic. You can't jump over trampolines, you must use them. Note they change colour the more times you use them, until when red you fall right through and lose your man. As you're ascending you can go left or right to hit a floor or wall, you'll bounce back to the trampoline but it's very useful to be able to not have to bounce the full height of a shaft. Sometimes the cat will hide behind treasure. Get to it before he moves off and you'll score a nice bonus. It's tough to do but worthwhile. Get familiar with timing the slamming of doors to send mice skittling, it's the key to level progression. In later levels you'll be able to bounce right up into the attic, a useful tactic as long as you don't get cornered. From level 8 there'll be bells hanging over some shafts, bounce right up to the bell and it'll drop, taking out all enemies in the shaft. Challenge stages come up every few levels, they're self explanatory: pop all the balloons before the music stops (though you do have a tiny  bit of time left after it stops). You have do do these levels perfectly to score 10,000 bonus points. If you waste any time you won't make it, so head for the cat balloon at the end as he's worth 2,000 on his own. You'll need to get good at making those short bounces off the sides on these challenge stages, or you'll waste time. You can see where you need to do it by the sides being slightly extended upwards to give you room to hit them, so you can break through the trampoline to get to the balloon below. &lt;br /&gt;Mappy is a fantastic platformer, and with a little practice you should be able to get beyond level 10. You'll find it in the Namco folder of MameGP32, it runs best with no sound and frameskip &gt;=2, but if you can handle the mildly jerky framerate run it with sound so you can hear the music during the challenge stages.  &lt;br /&gt;&lt;br /&gt;Reviewed by: Alyinsanfran&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-112007968609619811?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/112007968609619811/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=112007968609619811' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/112007968609619811'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/112007968609619811'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/06/recommended-gaming-mame-gp_112007968609619811.html' title='Recommended Gaming: MAME GP32'/><author><name>Alan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-112006788371009306</id><published>2005-06-29T13:55:00.000-04:00</published><updated>2005-06-29T13:58:03.716-04:00</updated><title type='text'>Recommended Gaming: MAME GP32</title><content type='html'>&lt;pre&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;Gyruss&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:110;"&gt;&lt;a href="http://img146.echo.cx/my.php?image=gyruss0bu.png" target="_blank"&gt;&lt;img src="http://img146.echo.cx/img146/8686/gyruss0bu.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;Gyruss was a really popular game back in the day. Super-playable and with a killer soundtrack, I think everyone got at least reasonably good at it. Your ship is trying to return to Earth from (presumably) Pluto. You have 2 levels before arriving at Neptune, where you encounter a challenge stage, then 3 levels between planets (each with a challenge stage) before Earth, after which you'll start over with 3 to Neptune. I used to be able to get to Earth a few times but it took a lot of practice to get to that point. It's definitely a little harder playing on the small screen of a GP32, but it's still such a fun game that it's worth every minute. In earlier incarnations of MameGP32 it would slow down at times, but thanks to Franxis' latest version sporting auto-frameskip it's very playable. I run it with sound at frameskip &lt;=2, but it runs far smoother without sound. There's not many tips to impart, watch where the formations enter the screen, zip around to that point and blast as many as you can as they come towards you. You'll get a nice bonus for destroying complete formations. Try to keep movement to a minimum, small changes are all that's needed to avoid most obstacles/ships. When the final formation has settled into the central 'ring' formation, a small formation of 3 enemies will appear directly in front of your ship. The 2 outside ships are easily dispatched, but the real prize is the orange orb in the centre. Shoot it and you'll have dual-fire, absolutely essential to progress. So make that your priority. Asteroids are indestructible, so don't waste your time on them. Come the challenge stages, you'll notice patterns to where the formations start from. Once you've figured out where they're coming from you'll have a good chance of clearing the stage with 100%, a great result and yielding another bonus. Note that on a regular stage, if you've got one finicky straggler you're having trouble shooting just wait him out and he'll eventually disappear, completing the level. I tend to stick to the bottom of the screen most of the time, letting the enemy come to me. And that's about it for Gyruss. It's highly original (though some used to consider it a mild rip-off of Tempest) and well worth re-aquainting yourself with. You'll find it in the Konami folder of MameGP32. &lt;br /&gt;&lt;br /&gt;Reviewed by: Alyinsanfran&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-112006788371009306?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/112006788371009306/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=112006788371009306' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/112006788371009306'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/112006788371009306'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/06/recommended-gaming-mame-gp32_29.html' title='Recommended Gaming: MAME GP32'/><author><name>Alan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111962790259328986</id><published>2005-06-24T11:40:00.000-04:00</published><updated>2005-06-24T11:45:03.380-04:00</updated><title type='text'>Recommended Gaming: SNES</title><content type='html'>&lt;pre&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;Cameltry&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:110;"&gt;&lt;a href="http://img228.echo.cx/my.php?image=cameltry9xs.png" target="_blank"&gt;&lt;img src="http://img228.echo.cx/img228/605/cameltry9xs.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;Cameltry.... this is a fairly obscure title. I originally found it through Mame (it was an arcade title, released in 1989 by Taito) on my PC at work and spent many an evening shift playing this instead of working. I've always enjoyed games that had a lot of physics in their gameplay, where you felt real momentum in control. Cameltry certainly scores big there, and it's also an amazingly easy game to just pick up and play, owing to it's simple controls: left and right rotate, and jump/speed button. You rotate the maze, your ball stays in the centre of the playfield. If you get stuck press jump to get moving again, and if you have a clear and straight path hold down jump to increase speed. But be careful, sometimes that speed can work against you if you bounce against something highly, umm... bouncy. You have a time limit to complete each level, and when things start to ramp up you'll be mopping your brow as it runs down. Each maze is full of items that work for or against you. The most frustrating are ones that'll cut 5 seconds off your clock. Hit two or three of those in a row and see how you feel... some others add 5 seconds. There are semi-permeable gates, 'wooden' blocks that require you to hit them at pace to smash through, little pinball-style bumpers that bounce you off at all angles, you name it it's in there. There's no real strategy, I guess the only thing I do is keep my eye on the prize, ignore the temptations and just keep firing toward that exit. It doesn't last all that long, but even once you've completed it, the replay value remains. There's really not much more to tell you about Cameltry, it runs great on the GP32 under both main SNES emulators. If you haven't played this before you'd better put aside a good 30 minutes, it's an addictive title that's hard to put down. Enjoy. &lt;br /&gt;&lt;br /&gt;Reviewed by: Alyinsanfran&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111962790259328986?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111962790259328986/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111962790259328986' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111962790259328986'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111962790259328986'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/06/recommended-gaming-snes.html' title='Recommended Gaming: SNES'/><author><name>Alan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111934012347075534</id><published>2005-06-21T00:23:00.000-04:00</published><updated>2005-06-21T03:59:18.036-04:00</updated><title type='text'>GameProbe of the Week: Donkey Kong (Gameboy)</title><content type='html'>&lt;code&gt;&lt;/code&gt;&lt;code&gt; &lt;img src="http://img42.echo.cx/img42/8695/donkeykongv11jus22zh.jpg" /&gt;&lt;/code&gt;&lt;code&gt;                   &lt;img src="http://img169.echo.cx/img169/3152/donkeykongv11jus14rr.jpg" /&gt;&lt;/code&gt;&lt;br /&gt;Donkey Kong is easily one of the most memorable video game characters ever, appearing in many different games across multiple systems. From platformers, to racers, to music games, Donkey Kong has been through almost everything. It is also known as the game that started the entire Mario phoenomenon.&lt;code&gt;&lt;/code&gt;&lt;br /&gt;&lt;code&gt;&lt;/code&gt;&lt;br /&gt;To say that Donkey Kong for the Gameboy is just a port of the arcade classic would be an outright lie, It's more of an expansion of the original than anything. The gameboy version adds over 50 levels, bosses, doors to unlock, switches, springboards, moving ladders, and much more. The earlier levels are quite simple, but as you progress through the game they get gradually harder, although not impossible! Every 4th level Donkey Kong confronts you in a boss level, these have the same premise, get to the princess, but are a bit more intense! There are mini games between levels to gain extra lives. They are playable by gathering the 3 items in each level before finishing. One of the mini games is a slot machine, one of the others is a spinning wheel.&lt;br /&gt;&lt;code&gt;&lt;/code&gt;&lt;code&gt;&lt;/code&gt;&lt;br /&gt;This is a Gameboy mono game, so there's no colors, but the graphics are still very nice! They look like some of the better NES games out there, with some Super NES styled menus and level select. The characters look proportionate, and don't blend with the background.&lt;br /&gt;&lt;code&gt;&lt;/code&gt;&lt;br /&gt;Music and sound effects are also great, considering the hardware. The tunes are catchy and the sound effects work well. The best part about the sounds in this game is that they used the original start and end sounds from the arcade. They really help to bring back that Donkey Kong feel, even in the more puzzling levels!&lt;br /&gt;&lt;br /&gt;Donkey Kong is deffinately one of the better gameboy games, in my opinion. It adds to an already successful game, with puzzles and bosses. It also seems to have a nice balance between fun &amp;amp; challenging that puzzle games sometimes miss. Overall, I highly reccommend this title, if you like arcade or puzzle games, you owe it to yourself to try this out!&lt;br /&gt;&lt;br /&gt;Donkey Kong plays great in Ryleh's new fGB32 f-day preview available here&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111934012347075534?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111934012347075534/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111934012347075534' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111934012347075534'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111934012347075534'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/06/gameprobe-of-week-donkey-kong-gameboy.html' title='GameProbe of the Week: Donkey Kong (Gameboy)'/><author><name>BobBorakovitz</name><uri>http://www.blogger.com/profile/04959506440476382497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111876373995438944</id><published>2005-06-14T11:40:00.000-04:00</published><updated>2005-06-14T11:42:19.960-04:00</updated><title type='text'>Recommended Gaming: MAME GP32</title><content type='html'>&lt;pre&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;Juno First&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:110;"&gt;&lt;a href="http://img211.echo.cx/my.php?image=junofirst9aj.png" target="_blank"&gt;&lt;img src="http://img211.echo.cx/img211/6976/junofirst9aj.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;I loved Juno First at first sight. Though the gameplay couldn't be much more different, it has that same 'electronic' ambience that Robotron enjoys. Black background, small brightly coloured sprites and plenty of cool sounds blasting out. A little like Defender in this regard too. There were a few machines in local arcades back in the day and I'd always make time for a session when I was there. It's a game that's easy to pick up and has a very gentle difficulty curve. It also runs sweetly on the GP32! &lt;br /&gt;Control is basic, an 8-way joystick and 2 buttons; one for shooting and one for warping (called 'hyperspace' on some machines). You get 3 warps per level but you'll likely not use them. &lt;br /&gt;You have 99 seconds to clear each level, which is a tad too long and one reason why the difficulty level is so easy, at least initially. This is your basic shooter, just shoot everything on the screen. You'll notice that when you shoot an asteroid (they appear after about 20 seconds) it changes to a 'mystery', a little spaceman. Pick it up and enemies will stop shooting for a while, long enough to line a good number up and pick them off. &lt;br /&gt;I keep my eye focused on the radar screen at top, using the main screen just for fine-tuning my shots. Your ship carries a fair amount of inertia, a feature I've personally always liked in games. So keep in mind that it takes a little time to reverse direction. And speaking of reversing direction, that's a great way to play: in reverse. By holding the joystick down you'll force enemies to wrap around and come at you from below, this usually gives you the advantage as you can sneak into tight areas to strafe away. If they're lined up on the radar you can just run straight at them, strafing away and pretty much wipe out most in that particular formation. But when they start to scatter a bit throw it into reverse (keeping a watchful eye on the radar) and figure out a good spot to hit them from. It's a hard techniue to describe, so try it out when you think it's appropriate and see if it works for you.&lt;br /&gt;You'll come across challenge waves every few levels, they're pretty easy to clear at 100% and give a nice fat bonus. &lt;br /&gt;There's really not much more to tell you about Juno First, it's really a very simple little shooter that sucks you in. &lt;br /&gt;You'll find it in MameGP32's Konami folder, it runs nicely with sound and frameskip &lt;=1. &lt;br /&gt;&lt;br /&gt;Reviewed by: Alyinsanfran&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111876373995438944?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111876373995438944/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111876373995438944' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111876373995438944'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111876373995438944'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/06/recommended-gaming-mame-gp32_14.html' title='Recommended Gaming: MAME GP32'/><author><name>Alan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111834605576424671</id><published>2005-06-09T15:39:00.000-04:00</published><updated>2005-06-09T15:40:55.770-04:00</updated><title type='text'>Recommended Gaming: MAME GP32</title><content type='html'>&lt;pre&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;Frenzy&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:110;"&gt;&lt;a href="http://img68.echo.cx/my.php?image=frenzy3xc.png" target="_blank"&gt;&lt;img src="http://img68.echo.cx/img68/6039/frenzy3xc.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;You want retro? This is retro. This almost as retro as it gets. If you start this up having never seen it before you'll probably laugh at the simplicity. For about, oh... 3 minutes or so. Then you'll be sobbing and calling for your mama, it gets tough. Frenzy was the successor to Berzerk, also a great game but lacking the varied gameplay of Frenzy. Both were ported to a lot of systems, owing to their graphical simplicity. But we're talking Mame here, so the original arcade version is our focus. &lt;br /&gt;Control is classic early 80's: an 8-way joystick and fire button. The levels are generated randomly so you can't really assume that any particular starting strategy will work. There are 2 kinds of walls: reflective that ricochet bullets, and destructible that you can shoot a path through. You'll never be boxed in by the maze itself, but when a lot of enemies are concentrated in one place you'll be in trouble, so if you feel things tightening up have a quick scan to see if there is a wall you shoot a way through if need be. Note it takes several shots to clear a wide enough hole, so give yourself time to complete the task. Becasue you're tall and thin it only takes a few shots to clear a path through a horizontal wall, but if you want to escape through a vertical wall it may take 5 or 6. You're only allowed 2 bullets on screen at any one time, so the closer you are to the wall the better, you'll reload far more quickly. Unlike Berzerk the walls themselves are not deadly to touch, but ricochets can catch you out. Nothing is worse than shooting yourself! Note that if you're touching a reflective wall you can still fire off a ricochet, for some reason it won't hit you as it passes. When shooting horizontally at a refective wall the ricochet will pass above or below you (assuming you haven't moved since firing), whereas a vertical shot will ricochet straight back at you. There are 3 basic enemies in Frenzy: round-headed droids, skeletons and Evil Otto, a disembodied head with a mean streak. The droids usually move diagonally, looking to line you up for a shot. The skeletons usually move left-right or up-down looking for for a shot. Note that they're quite large and shoot from their heads, whereas you shoot from the hip so it is possible to have a bullet part your hair while firing one off yourself that will hit the shooter. But you'll have to be pixel-perfect. When they're firing vertically they shoot slighly right of centre, but you shoot from a lot further out so they can nail you on the inside. It pays to keep mobile in Frenzy. Be careful when you destroy an enemy, he explodes, taking out you if you're standing right next to him. Of course you can use this to good effect, starting a chain reaction if they're all bunched up. It's a great trick that's hard to pull off but you know you're hardcore when you nail it. Once you've cleared all the skeletons and droids you'll be awarded a nice fat bonus, so you should aim for this. Evil Otto appears when you've taken too long to clear a level. He's a real problem, though unlike Berzerk you can shoot him dead. But it's difficult owing to his bouncing motion. Of course, thanks to Mame we can affore to lose plenty of credits for practice's sake! If you want to kill him, wait till he gets close and fire off a 2-shot volley. If you keep dawdling you'll be greeted by another Evil Otto, and try getting out of that quagmire in one piece. Note that all you have to do to 'complete' a level (without a bonus though!) is run through a playfield doorway, so if you've got Otto bearing down on you find the nearest exit and make a run for it! &lt;br /&gt;In later levels you'll come up against some static enemies, basically bosses. One is a giant yellow Otto. If you shoot a regular Otto the boss Otto will spawn 4 regular Ottos. And he smiles when you're killed.... nice touch. Another boss is a device that looks like an electrical generator. He's hidden behind destructive walls so clear a path through and shoot him, and all the enemies will stop moving. Another looks like an old punch-tape computer, take him out and enemies can't shoot. But he's tough to shoot, you'll need to hit him diagonally where the refective walls surrounding him intersect. So if your GP32 doesn't like diagonals don't waste your time, but if they're ok go for it as it'll make clearing the entire level a walk in the park. And then you can rack up a nice fat bonus! The final boss I've yet to see myself, but apparently he shoots balls at you. If you shoot all the balls it's the same as clearing the level so you'll get the bonus. Back in the day most folk never took the time (or money!) to see the later levels in Frenzy, but thanks to MameGP32 you can get stuck in and see how far you can get.&lt;br /&gt;You'll find Frenzy (and Berzerk) in your Classics folder. Unfortunately sound is not replicated (the originals were famous for their speech)  so turn the sound emulation off, go with no frameskip and you'll be good to go. And good luck!  Writing this has made me want to see that ball-spawning boss so I know what I'm doing next.&lt;br /&gt;&lt;br /&gt;Reviewed by: Alyinsanfran&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111834605576424671?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111834605576424671/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111834605576424671' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111834605576424671'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111834605576424671'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/06/recommended-gaming-mame-gp32_09.html' title='Recommended Gaming: MAME GP32'/><author><name>Alan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111824845289616305</id><published>2005-06-08T12:32:00.000-04:00</published><updated>2005-06-08T12:34:12.900-04:00</updated><title type='text'>Recommended Gaming: MAME GP32</title><content type='html'>&lt;pre&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;Bagman&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:110;"&gt;&lt;a href="http://img260.echo.cx/my.php?image=bagman8bx.png" target="_blank"&gt;&lt;img src="http://img260.echo.cx/img260/6296/bagman8bx.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;Bagman was not a particularly common game back in the early 80's, but everyone knew what it was and you'd sometimes find a machine out the back with the other 'too hard' games. I tried to get into it on several occasions, but it was a pretty tough game and still is. The level design spans across three screens and I don't think I ever actually completed the first level! In fact I'm pretty sure that I never saw anyone achieve this feat, it really is a tough title to get good at. Luckily, thanks to Franxis' work with MameGP32 we can all get some practice in. I've played the game a dozen or so times in the last month and I still haven't cracked that first level, though I have gotten through to the third section so there's hope for me. &lt;br /&gt;Despite the difficulty it's a really neat little game. You play a thief in a mine, running around trying to collect bags of loot. Bring the bags up to the surface and toss them into the wheelbarrow. You're chased by a couple of cops, who can team up to cut off escape. The characters all move quite slowly, especially you when you're carrying a bag of ill-gotten gains. The cops can run you down at this point so it pays sometimes to drop the bag and make a run for it. Control is simple: an 8-way joystick and single button (which performs several tasks). As you pass a bag hit the button to pick it up. To ride (or avoid, they're deadly if they hit you) the mine carts, look for the hand-holds in the ceiling. Place the thief below the hand-hold, hit the button and you'll grip the ceiling for as long as you need. Hit the button again as the mine cart passes to drop into it and get a free ride. You can exit the cart at any point by running off the back of it, climbing a ladder as you pass, or if you time it right you can grab a handhold as you pass. The elevators are a useful way to get bags to the surface as they move quite quickly. Notice that you can drop a bag on a cop if he's following you up a ladder. The cop will just be knocked out for a while, so do what you have to do and high-tail it out of there. You can drop bags into carts too if that helps your strategy. There are a few pick-axes dotted about, grab one of these to knock out a cop donkey-kong style. But they have another purpose too: you'll find a blue bag of gold in the second screen that's behind a wall. Demolish the wall with the pick-axe and grab that bag, it's worth a serious bonus. But we careful, it's twice as heavy as the regular bags and slows you down even more. The pick-axe will disappear after a while unless you drop it, so if you don't need it drop it, you may need it again later. Once you've gotten all the bags on the first screen to the wheelbarrow at the surface, grab it (with the button) and push it to the second screen. You can move the wheelbarrow at any time, so placing it close to a ladder or elevator will make your work a lot easier when bringing bags up. The cops can be lured into areas by placing the thief where they can 'see' him, that is to say vertically or horizontally in line with him. You can use this to good effect to buy time and get bags to the surface. As you ride a cart the cops can't get you, but they will still follow you so be careful when leaping out of the cart close to a screen border, the cop may be about to appear behind you! You can use the pick-axe to make the cop reverse his course as he runs away from you, then drop it for later and quickly take an elevator. Note that as the game progresses the cops get a bit quicker, so it's usually better to collect the bags from the bottom first so you'll have less distance to travel to the wheelbarrow later. Speaking of the wheelbarrow, if you place it over a ladder while a cop is ascending, you'll knock him all the way to the bottom of the shaft when he touches it. It's a cool trick to buy time. You can put the wheelbarrow on an elevator too, to make bringing bags to it a lot quicker. Note the slope on some horizontal shafts: if you drop a bag it will slide down the slope, taking out a cop with it. There are a few bugs in Bagman that can be exploited. You can ride slightly to the side of elevators to make your getaway quicker. If you're on the edge between two screens flick back and forth between them, sometimes it'll stun cops in either screen and sometime it'll reset the elevators. &lt;br /&gt;Have a go at Bagman and see if you can work some new strategies, it's a tough game but once you get the hang of it's nuances you'll keep coming back to it. &lt;br /&gt;You'll find Bagman in the Classics foolder of MameGP32. It likes frameskip 1 with the sound on and is very playable with these settings. &lt;br /&gt;&lt;br /&gt;Reviewed by: Alyinsanfran&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111824845289616305?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111824845289616305/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111824845289616305' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111824845289616305'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111824845289616305'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/06/recommended-gaming-mame-gp32_08.html' title='Recommended Gaming: MAME GP32'/><author><name>Alan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111782859708146672</id><published>2005-06-03T15:53:00.000-04:00</published><updated>2005-06-03T15:56:37.086-04:00</updated><title type='text'>Recommended Gaming: MAME GP32</title><content type='html'>&lt;pre&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;Beastie Feastie&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:110;"&gt;&lt;a href="http://img179.echo.cx/my.php?image=superglob0vg.png" target="_blank"&gt;&lt;img src="http://img179.echo.cx/img179/1783/superglob0vg.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;Here's one I'd never played myself until a couple of months ago, despite being a Mame fanboy since 1998. I'm not sure how it evaded my gaze for so long, especially as it's known by at least two other names, 'The Glob' and 'Super Glob'. There are slight differences between Beastie Feastie and The Glob, I think limited to level design. I never saw these in the arcades, perhaps as they were a daughterboard add-on to pacman hardware, produced by 3rd party Epos (I'd never heard of them either... so much for being a hard-core retro gamer. Punishment: 100 Hail Marios). This game is proof positive that there's gold in them thar hills; keep fossicking around in those MameGP32 folders and you'll find a little buried treasure every once in a while. Beastie Feastie has fairly simple platform-style play mechanics, nothing really new to offer, yet it's all put together in such a way that it's a really adddictive little game. Once you get gameplay figured out it's pretty tough to put down, at least until it gets impossibly fast in later levels. And that's a pretty unique hook: as you progress, in addition to the levels becoming more complicated, more enemies and whatever it really speeds up. A lot. I really mean it, it gets crazy after a while. That's the addiction: never mind the score, what level can you get to? &lt;br /&gt;Control is quite simple: a four-way joystick and two buttons: one for calling elevators, one for hanging on to the ceiling.&lt;br /&gt;You have an energy bar at the bottom of the playfield which acts like a timer, slowly decreasing over about a 2.5 minute period. The longer you cling to ceilings, the faster the energy bar will run down. Note that the way the screen is set up you need to play it horizontally to see the energy bar (by pressing the R button). I've never had it run out as it gets too frantic to hang around for long, so I play it vertically and never have a problem,  though I've played it horizontally a few times and it's still very playable. See what you think. &lt;br /&gt;Your aim is to eat the fruit (that's original...) scattered throughout the levels. Eat the last one and it's on to the next level.  &lt;br /&gt;There are a number of elevators on each level, to call for one stand under the button nearest to the elevator shaft and press the call elevator button. Notice you can use this offensively, as the elevator will crush a beastie that drifts into it's path. Once on the elevator you can use up and down to control it, again you're able to crush beasties so use this to good effect, especially on the level you're aiming for, that way you'll have a clear path to the fruit. For a while anyway; notice that the beasties respawn where they died, usually in just a few seconds so make it snappy. The beasties follow quite random paths, so don't get too cocky with them, especially considering you move by jumping so pinpoint accuracy can be difficult. In later levels some beasties can call elevators themselves, so if you're intending to cross a shaft quickly scan up and down it to see if a beastie is getting ready to call the elevator, as he can crush you just as easily as you can crush him. The jump button needs to be held down to maintain your grip, then released whenever the danger has passed. Handily, you can crush beasties by falling onto them. Remember that they'll respawn though!&lt;br /&gt;I find it's sometimes handy to call for an elevator before you've eaten all the fruit on a particular floor, that way the elevator can't be called by a beastie and you can use the time it takes for the elevator to get to you floor to eat the last fruit. As you ride an elevator you can't be killed by a passing beastie, but as soon as stop they can enter the elevator and waste you. So keep your eye on where you're going and try not to get side-tracked if it looks dangerous. As the level starts have a good look at it's design, notice that if there are no walls to the sides of a floor you can wrap around the screen, as can the beasties. And try as best you can to map a way through the level, it can get reasonably complicated in later levels so having a basic idea of which elevator go to which floor is a good idea.&lt;br /&gt;Have a go at Beastie Feastie/The Glob. I reckon it's a great game if you've got a spare 10 minutes up your sleeve, though it gets really frustrating later when the speed ramps up. Which is a good thing in my book, if I slam it down on level 9 I know that sooner or later I'll be back trying to get to level 10. &lt;br /&gt;You'll find the game/s in the Classic folder of MameGP32. It runs well with sound and frameskip 1.&lt;br /&gt;&lt;br /&gt;Reviewed by: Alyinsanfran&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111782859708146672?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111782859708146672/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111782859708146672' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111782859708146672'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111782859708146672'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/06/recommended-gaming-mame-gp32_03.html' title='Recommended Gaming: MAME GP32'/><author><name>Alan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111772496221495469</id><published>2005-06-02T11:05:00.000-04:00</published><updated>2005-06-02T11:09:22.223-04:00</updated><title type='text'>Recommended Gaming: MAME GP32</title><content type='html'>&lt;pre&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;Zaxxon&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:110;"&gt;&lt;a href="http://img203.echo.cx/my.php?image=zaxxon2cl.jpg" target="_blank"&gt;&lt;img src="http://img203.echo.cx/img203/8263/zaxxon2cl.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;Aaaaaah, good old Zaxxon. It's one of those '"Where were you when.." kind of games. Truly groundbreaking when Sega released it back in '82, it's a great space shooter and highly addictive. Every decent arcade had a few Zaxxons and interest never really waned, even years later it was still popular. The use of an isometric perspective created a true 3 dimensional playfield, offering up a variety of ways to complete the level. You could take it easy, flying high and staying (mostly) out of trouble or zip along nice and low, trying to shoot every red radar dish to score big. Zaxxon rates in my top 5 games of all time, and being able to play it on the run is a dream come true! &lt;br /&gt;There's not a lot of secrets to playing Zaxxon. Controls are simple enough, an 8-way joystick controls your ship (keeping in mind the Y-axis is reversed, flight-simulator-style) and a single fire button shoots straight ahead. If you're unfamiliar with the game it may take a few plays to get familiar with the joystick setup, but it'll come, and it'll be worth it. The game really rewards the player who can control his ship with pinpoint accuracy. Notice the altitude gauge on the left of the screen, you need to keep an eye on this in the deep space section (this comes after you've traversed the enemy base section). During the enemy base section (where you start) you can gauge your altitude by firing constantly and noting where the bullets hit. Also note your shadow, straight below your ship at all times, so you can line yourself up on the x and z axis. Also note that fuel gauge at the bottom! The game takes a leaf out of Scramble's book, in that you need to destroy fuel tanks (liberally dotted around the enemy base sections) to top off your own supply. How this works is a mystery! There are a number of things to watch out for on the base. Gun emplacements shoot horizontally (at ground level) at you, missile silos fire their missiles vertically as you approach (you're warned though, the silo spits flames just before the missile is launched), electronic barriers and walls are placed in your path (use your bullets to gauge a safe path around or through these), runways contain enemy planes (secret: shoot as many of these in your first time through the base, you'll then encounter fewer in the deep space section. You'll know how many are around by keeping an eye on their numbers at the bottom right) and there are a few red radar dishes (though harmless, shoot as many as you can for big bonuses. Shoot them all for a giant bonus!). If you fly too high for too long an air to air missile will home in on you, and he's a tough customer. requiring 6 shots to destroy, so if you're new to the game and just want to get through this section stay around halfway up the altitude gauge, dipping down to pick off easy fuel tanks. Keep an eye on that fuel gauge, if you run out you'll crash! Once through the base section you'll be in deep space. Without a shadow it's difficult to gauge exactly where you are, so treat this section defensively. I place my ship on the far left and about 2/3 of the way up the altitude gauge. Just keep firing away, you'll note that when the enemy planes are at your altitude a small cross-hair appears for you to aim with. The real prizes here are the satellites, yielding good points. When you destroy planes or satellites your ship will be jolted by the shock, and you'll need to adjust your altitude back to that magic 2/3 area again. It's really worth trying to get as many planes as possible here, again you'll have fewer to deal with later. Once through deep space you're back over the base, but it's a lot trickier this time with a big helping of electronic barriers and walls to negotiate. Use that fire button! Once you're firing through the holes you can follow that line with your ship. At the end of this second base section Zaxxon himself will appear. He's a giant robot that fires air to air homing missiles at you. As soon as he enters the playfield start firing and keep it up. You'll need to hit the red missile mounted on the right of him 6 times, taking him with it. It's really not that hard once you've done it a couple of times, but you need to get it over with fast. &lt;br /&gt;And that's it for Zaxxon. It's a really great game that you'll come back to time and time again. You'll find it in the Sega folder on MameGP32, it's quite processor intensive, so turn off the sound and give it frameskip 1. Enjoy! &lt;br /&gt;&lt;br /&gt;Reviewed by: Alyinsanfran&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111772496221495469?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111772496221495469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111772496221495469' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111772496221495469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111772496221495469'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/06/recommended-gaming-mame-gp32.html' title='Recommended Gaming: MAME GP32'/><author><name>Alan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111688102033483978</id><published>2005-05-23T16:40:00.000-04:00</published><updated>2005-05-23T16:43:40.340-04:00</updated><title type='text'>Recommended Gaming: MAME GP32</title><content type='html'>&lt;pre&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;Qix&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:110;"&gt;&lt;a href="http://img166.echo.cx/my.php?image=qix2ie.png" target="_blank"&gt;&lt;img src="http://img166.echo.cx/img166/4808/qix2ie.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;I still remember (admittedly vaguely) first seeing Qix at a local fish and chip shop, around 1981 when it was first introduced by Taito. What a futuristic looking and sounding game. Gameplay appeared to be quite simple, and sure enough it is. But as for difficulty, well that's another story. Qix must rate as one of the most difficult games out there. I never spent a huge amount of time on it, but I was a regular player, and can't remember ever getting beyond about the 5th screen. Control is simple: a four-way joystick and 2 draw buttons; one fast, one slow. Naturally the slow button scores more points. The aim is equally simple: fill in 75% of the playfield by drawing boxes. You're pursued by 3 kinds of nasties: the qix which you see drift around the open part of the playfield, sparx which zoom around the perimeter of the open part of the playfield, and fuses, which are lit and come after you when you dawdle too long while drawing. The qix will kill you by touching your line mid-draw, that is to say if you are drawing a line to form a closed box, but have not yet closed that box, and the qix touches any part of that unclosed box, you die. You may think the qix is moving in a set pattern, but he's not. He can dart to any point in the open playfield at any time. The sparx are a little easier to deal with, if only because they move in a predictible way (usually). They'll just hoon around the outside of the open playfield. This can cause problems though, if you have them coming at you from either side. In this case drawing a quick small box to get out of their way will give you some breathing space, at least until they come around again, as sparx cannot travel on a box that you've not yet completed drawing. Fuses are there to kill off the novice. If you pause for even a moment while drawing a box, they'll light from where you first started drawing and chase you down. So finish off that box as quickly as possible or you're toast! There are a lot of different strategies out there to fill the 75% needed to go to the next level. One I use sometimes is to try to start drawing long thin boxes, from the middle bottom of the screen toward the top. This way you can keep the qix on one side, eventually finishing off the draw to claim an easy 50%. Of course if you finish it off with the slow buttton you score huge points. You can do this again, this time horizontally, again coralling the qix and finishing off with the slow button. Keep in mind, every percent filled over the 75% threshold scores a large bonus. So filling to 74% and then attempting to get another 10 or so can really help your score. Of course, as soon as you hit that 75% threshold you'll move on to the next level. When you draw with the slow button the filled box will be brown, using the fast button it'll be blue. &lt;br /&gt;At the 5th level you'll be facing 2 qix. Splitting them into seperate compartments will apparently give you a large bonus score, but I never managed it, though I've seen it done by Qix-addicts. &lt;br /&gt;Qix really deserves your time, the sound is great, really worth turning the volume up on, and it's one of those games that'll put you on edge several times each time you play it. It can get really tense when you've got a qix hurtling at you, a fuse lighting up to run you down and no-where left to run. It deserved much more praise than it got back in the day. I think it got relegated to the back of arcades becuase it was intimidating. But we've all had 25 years to get better at videogames, so why don't you fire it up and see just how good you are. &lt;br /&gt;You'll find Qix in the Taito filder of GPMame32, and it likes a little frameskip which doesn't detract from gameplay. When booting it up it'll ask you what language you want, do the same trick as the Williams games by hitting Start and Select to get through this.  &lt;br /&gt;&lt;br /&gt;Reviewed by: Alyinsanfran&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111688102033483978?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111688102033483978/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111688102033483978' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111688102033483978'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111688102033483978'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/05/recommended-gaming-mame-gp32_23.html' title='Recommended Gaming: MAME GP32'/><author><name>Alan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111645749448282985</id><published>2005-05-18T19:00:00.000-04:00</published><updated>2005-05-18T19:04:54.493-04:00</updated><title type='text'>Recommended Gaming: MAME GP32</title><content type='html'>&lt;pre&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;Congo Bongo&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:110;"&gt;&lt;a href="http://img283.echo.cx/my.php?image=congobongo7jm.png" target="_blank"&gt;&lt;img src="http://img283.echo.cx/img283/7073/congobongo7jm.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;Congo Bongo is a quirky platformer that was released by Sega in 1983. It utilised an isometric viewpoint which was almost unique in the arcades, though frequently seen around this time in home computer games. It's pretty simple to get through the first couple of levels but things tighten up quickly. Control can be a little tricky, as diagonals are used, like Q-Bert. Once you've got the hang of it it's a lot easier. &lt;br /&gt;First off you're treated to a neat cut-scene where Bongo the gorilla creeps up on you while you're sleeping and gives you a 'hot foot' with a burning log. Ouch! You vow revenge and enter the first level. Hang on, doesn't this sound kind of familiar? Yes, I'm sure the Sega developers got a lot of 'inspiration' from the arcade favourite Donkey Kong. But it's really quite a different game to play so we can forgive them.&lt;br /&gt;All you have to do on the first level is climb your way up to the gorilla (I really could be writing this about Donkey Kong couldn't I?), avoiding coconuts he throws at you and monkeys that roam around. The monkeys are not lethal! They'll climb onto your back but can be dislodged by jumping repeatedly. If 3 monkeys hop on you they take you out, but it's not until later levels that that becomes really possible. Also keep in mind that they can be avoided by hopping over them, or using the full width of the platforms. Just as well we have that isometric view now isn't it? Once you get to Bongo's level he'll take off to level 2.&lt;br /&gt;The lake level can be tricky as you have to take a circuitous route to get to the end, and the islands are inhabited by snakes that are deadly to touch. But you'll see lily pads, so do a Frogger and hop on one for a short cut. Hippos appear for a while before submerging and can be used to bridge gaps too. Not too hard so far.&lt;br /&gt;The third level is where it starts to get tough. You'll start in a mole hole which offers great protection from charging rhinos. You'll need to scoot to another hole quickly or a native will appear and fill it in on top of you. Don't jump in the puddles, you'll drown. And watch out for those rampaging rhinos, you can jump over them but it requires some good control. Climb the rock at the end to get to Bongo and it's on to level 4.&lt;br /&gt;The lagoon here is similar to level 2. You can hop onto rocks, lily pads, swimming fish and hippos to get through this level, but watch out for the charging rhinos at the end, after coming this far you'll be annoyed if you blow it. Once past them you'll creep up on Bongo as he sleeps and take revenge, giving him a hot foot of his own. Take that!&lt;br /&gt;Naturally neither of you learn a lesson after all that, so it's back to level 1 with increased difficulty. &lt;br /&gt;Congo Bongo is a game you'll probably play a few times, get ok at and put aside. But I bet you'll be like me and want come back for a session now and then, as the mechanics of this charming little game really stick in the back of your mind. &lt;br /&gt;You'll find Congo Bongo in the Sega folder on Mame GP32. It runs great with frameskip 1.&lt;br /&gt;&lt;br /&gt;Reviewed by: Alyinsanfran&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111645749448282985?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111645749448282985/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111645749448282985' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111645749448282985'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111645749448282985'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/05/recommended-gaming-mame-gp32_18.html' title='Recommended Gaming: MAME GP32'/><author><name>Alan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111644198616720872</id><published>2005-05-18T14:45:00.000-04:00</published><updated>2005-05-18T14:46:26.173-04:00</updated><title type='text'>Recommended Gaming: GPEngine</title><content type='html'>GPEngine emulates the classic PC Engine, or TurboGrafix 16 if you're in the states. The emulator works great on most games, although there's no save states. Here's a list of a few games that I found to be extremely fun and very playable with sound.&lt;br /&gt;&lt;br /&gt;After Burner&lt;br /&gt;&lt;a href="http://img288.echo.cx/my.php?image=afterburner5hf.png" target="_blank"&gt;&lt;img src="http://img288.echo.cx/img288/623/afterburner5hf.th.png" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The classic arcade fighter jet simulator that needs no explanation. Roll your jet from side to side avoiding enemy fire &amp; collisions. Take down as many as you can without being taken down. After Burner is a classic everyone should try at least once &amp;amp;amp; it works very well in GPEngine!&lt;br /&gt;&lt;br /&gt;Batman&lt;br /&gt;&lt;a href="http://img288.echo.cx/my.php?image=batman7wz.gif" target="_blank"&gt;&lt;img src="http://img288.echo.cx/img288/4170/batman7wz.th.gif" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This game is different than any other Batman games you've played before. This is more like pac-man than batman. Your goal in each level is to collect all the power-ups before the enemies get you. Of course, you can play offense, too with weapons like the batarang. Batman is a very fun arcade like game that you don't want to miss. Why are the Batman games so much better than the Superman ones?&lt;br /&gt;&lt;br /&gt;Bomberman '93&lt;br /&gt;&lt;a href="http://img288.echo.cx/my.php?image=bomberman937ao.png" target="_blank"&gt;&lt;img src="http://img288.echo.cx/img288/1482/bomberman937ao.th.png" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This is one of the better Bomberman games, in my opinion. Bomberman '93 is like most other Bomberman games but with bright, cartoony graphics, and a few new gadgets like Remote Bombs, and walking through bricks. Overall, this game is very fun &amp;amp; deffinately worth your time!&lt;br /&gt;&lt;br /&gt;Crater Maze&lt;br /&gt;&lt;a href="http://img288.echo.cx/my.php?image=cratermaze8ly.gif" target="_blank"&gt;&lt;img src="http://img288.echo.cx/img288/4497/cratermaze8ly.th.gif" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Crater Maze is another Pac-Man type of maze game. Your goal is to pick up the treasure chests while avoiding the enemies. The fun part about this game is your offense, you have to dig a hole for them to fall into, then bury them alive! It gets pretty hellacious further in the game, too.&lt;br /&gt;This one gets a lot of play from me!&lt;br /&gt;&lt;br /&gt;Galaga '90&lt;br /&gt;&lt;a href="http://img288.echo.cx/my.php?image=galaga905rz.gif" target="_blank"&gt;&lt;img src="http://img288.echo.cx/img288/9260/galaga905rz.th.gif" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Galaga 90 is an excellent rendition of the Namco classic, Galaga with a lot of updates. You can start with a single or a dual ship, but starting with a dual ship will take one of your lives. The graphics in this game have been significantly improved over the original arcade hit. The sound has also gotten the overhaul.&lt;br /&gt;Hint: try to kill most of the enemies before they come to the bottom of the screen, and DON'T stay in the corners!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111644198616720872?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111644198616720872/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111644198616720872' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111644198616720872'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111644198616720872'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/05/recommended-gaming-gpengine.html' title='Recommended Gaming: GPEngine'/><author><name>BobBorakovitz</name><uri>http://www.blogger.com/profile/04959506440476382497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111636623720163066</id><published>2005-05-17T17:38:00.000-04:00</published><updated>2005-05-17T17:43:57.210-04:00</updated><title type='text'>Recommended Gaming: MAME GP32</title><content type='html'>&lt;pre&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;Bosconian&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:110;"&gt;&lt;a href="http://img264.echo.cx/my.php?image=bosconian8fv.png" target="_blank"&gt;&lt;img src="http://img264.echo.cx/img264/8206/bosconian8fv.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;Bosconian was a pretty cool game, fist released by Midway and Namco in 1981. Not hugely common in arcades but everyone would have seen it at some point, usually in the back with the other also-rans. It had colourful graphics and excellent synthesized speech. "Alert! Alert!", "Condition Red" and "Battle Stations" would eminate at regular intervals.&lt;br /&gt;Control is simple, an 8-way joystick and fire button, although a new twist is that you fire both ahead and behind your ship. So evading enemy ships can sometimes be a highly effective offensive tactic once you get good. Scattered through each level are a series of enemy base stations. These are made up of 6 cannon pods attached to a central core that fires missiles. &lt;br /&gt;The whole game moves fairly slowly, and just as well because there's a lot going on in later levels. There's so much junk, mines and enemy fighters filling up the screen that just getting close to the base stations to get a good shot in can be really difficult. Once you've destroyed all the base stations you move to the next level. But there's 2 ways to attack the base stations: you can either pick off the cannons one by one, which yields the most points but can get pretty hairy, or you can aim a well-placed shot straight up the gullet to hit the core. &lt;br /&gt;First thing you need to do on any level is scan the radar on the right to see where the base stations are. Figure out the quickest way to string them together, and get stuck in. &lt;br /&gt;Keep an eye on the warning condition at the top right. Under condition green you'll have few fighters to deal with, yellow they're around and looking for you, and if you take too long to clear the level you'll get condition red, when the enemy fighters will swarm at high speed and try to ram you! Keep an eye on the radar as often as you can, and when you hear "Battle Stations" look for a formation of enemy missiles. If you're having trouble evading them, use any space junk, mines etc to wipe them out. Remember too, the screen wraps in both directions so you can get from one spot to another pretty quickly if you're near an edge or corner. &lt;br /&gt;Bosconian is a lot of fun once you get the feel of it, and pretty unique. You'll find it in the "Namco" folder of your GP32. It likes a little frameskip and can be unstable with sound, so if you're having problems try it with sound off. &lt;br /&gt;&lt;br /&gt;Reviewed by: Alyinsanfran&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111636623720163066?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111636623720163066/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111636623720163066' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111636623720163066'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111636623720163066'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/05/recommended-gaming-mame-gp32_17.html' title='Recommended Gaming: MAME GP32'/><author><name>Alan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111567362791622610</id><published>2005-05-09T17:13:00.000-04:00</published><updated>2005-05-09T17:23:55.033-04:00</updated><title type='text'>Recommended Gaming: Park-o-Rama</title><content type='html'>&lt;pre&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;Sega SC3000&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:110;"&gt;&lt;a href="http://www.imageshack.us"&gt;&lt;img src="http://img245.echo.cx/img245/6858/tnsc30006le.jpg" border="0" width="255" alt="Image Hosted by ImageShack.us" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;The Sega SC3000 is considered a rare beast indeed in most countries, but if you lived in New Zealand or Australia (or Japan) in the mid-80's you'd have routinely come across them. Some were also available in South Africa, Italy and Spain. I got one after selling my well-used Sinclair ZX81, and to this day consider it my favourite little micro' of the time. Hardware-wise they featured a rubber keyboard, Z80A processor, 32k ram (another less common model, the SC3000H came with 48k and a 'proper' keyboard), 256x192 graphics, 16 colours and 3 sound channels. They had two big things going for them: a truly excellent version of BASIC, and Sega's quality software titles. BASIC came on a cartridge (in fact, 3 different versions were offered, one which also expanded system ram) and was quite close to MSX BASIC. Close enough that it usually didn't take too much twiddling to convert listings over. Sprite support was the real plus of the SC3000, with multiple layers of sprites of multiple colours being easily moveble, and collision detection too was well supported. A broad range of drawing tools were also available, from point plotting, through lines, polygons etc and all able to be filled. This micro could make anyone look like a coding wizard. In New Zealand we had a magazine for a while that would include tips and listings. A plotter (!) was available which utilised 4 different coloured pens simultaneously and did a nice job. Standard joysticks were terrible, real blister-inducers, but I persisted. Programs could be saved to audio tape, but a SF7000 'control station' was also available which used micro floppies. &lt;br /&gt;The cartridge library was not huge, but did feature excellent ports. I had Border Line, Congo Bongo, Yamato, Champion Tennis, Champion Baseball, Flipper, Sinbad Mystery, Monaco GP, Pop Flamer and Exerion. I think my favourite to this day is Border Line, a really addictive title that most would never have heard of. There was enough support domestically in New Zealand for the distributor to publish home-brewed software too. &lt;br /&gt;And the really neat thing about them is... the GP32 can run the games! Park-o-Rama is a nice emulator that also supports the SG1000 (a console that ran SC3000 carts). Games are out there (I suggest searching with 'SC3000' or 'SG1000' filters) and I'd recommend Border Line, Monaco GP and Champion Tennis to get started. &lt;br /&gt;You can find more information on the SC3000 at http://www.retrogames.co.nz/ and http://homepages.paradise.net.nz/atari/segahard.html &lt;br /&gt;&lt;br /&gt;Reviewed by: Alyinsanfran&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111567362791622610?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111567362791622610/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111567362791622610' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111567362791622610'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111567362791622610'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/05/recommended-gaming-park-o-rama.html' title='Recommended Gaming: Park-o-Rama'/><author><name>Alan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111565409720239985</id><published>2005-05-09T11:51:00.000-04:00</published><updated>2005-05-09T11:54:57.506-04:00</updated><title type='text'>Recommended Gaming: MAME GP32</title><content type='html'>&lt;pre&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;Moon Cresta&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:110;"&gt;&lt;a href="http://img255.echo.cx/my.php?image=mooncresta4tu.png" target="_blank"&gt;&lt;img src="http://img255.echo.cx/img255/310/mooncresta4tu.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;Moon Cresta... this was a great game that rates as one of my top 5 of all time. It was one of the first games to introduce 'docking' of ships, which in this case increases your firepower. This was well before Galaga did the same thing. One almost unique feature of the game is that the enemies don't shoot, instead simply try to ram your ship. &lt;br /&gt;The first 2 attack waves ("cold-eyes") are fairly simple, the best thing is to wait in the centre for a fraction of a second after the player's ship appears, then start shooting. As the cold-eyes appear you'll hit a few before they become dangerous. If you can concentrate on splitting just a couple of them, then finishing those ones off, you'll be in good shape to deal with the remaining enemies. If you split all of them it can get pretty hairy, as they have very random flight patterns and nowhere is safe. &lt;br /&gt;Once you're dealt with the cold eyes you'll face 2 waves of ""super-flies". I like to start this wave slightly left of centre, as they loop around here in a tight bunch for a while, offering easy targets. When they start drifting down towards you, keep your focus tight on your ship, as you'll need to do some defensive manoevering when things get tight. Remember too, they can loop right back around from below your ship and take you out! &lt;br /&gt;Once you've gotten through the super-flies it's time to dock. Hopefully you'll have not lost your first ship, as the combination of first and second ships is highly effective. The third ship is very wide so gives the enemies a large target area. &lt;br /&gt;Docking is easy, the fire button serves as a thruster in case you get in trouble, and you don't need to be pixel-perfect. It helps to finish up the final super-fly attack in the centre, then you'll not need to use thrust at all. Docking quickly gives good points too. so try to not use that thrust button. &lt;br /&gt;Next up are 2 waves of "four-d" attacks. These little buggers are tough. They disappear at random points, then re-appear somewhere else. Usually very near your ship and on a collision course! Start these waves slighly right of centre. If you have a 1+2 ship combination you should be fine, as you'll take out the majority of enemies before they get near your ship. If you've already lost ship 1 (or, god forbid, 1 and 2!) you're in trouble and will have to move very defensively, keeping your eyes close to your ship. Once you've almost cleared the final four-d move to the right, because next you've got meteors hurtling at you! Time it so you move out, shoot a meteor then move back to the corner to hide. It's really easy once you've done it a few times. &lt;br /&gt;Now it's time to dock again, same as before. With luck you've not lost a ship yet, so you'll have some awesome firepower by combining all 3 ships. &lt;br /&gt;Once that's through, it's on to 2 "atomic pile" levels. These guys are easily dealt with, as they only fly vertically so avoidance is no problem. &lt;br /&gt;Moon Cresta is a really great little game with colourful graphics and infectious sound effects. You'll find it in the "classics" folder of GPMame32, and it plays nicely with sound and frameskip 1. &lt;br /&gt;&lt;br /&gt;Reviewed by: Alyinsanfran&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111565409720239985?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111565409720239985/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111565409720239985' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111565409720239985'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111565409720239985'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/05/recommended-gaming-mame-gp32.html' title='Recommended Gaming: MAME GP32'/><author><name>Alan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111522451816905138</id><published>2005-05-04T12:29:00.000-04:00</published><updated>2005-05-04T12:35:18.213-04:00</updated><title type='text'>excuses, excuses!</title><content type='html'>I would just like to formally apologize for the lack of updates recently on GameProbe32, I've been in the process of transferring schools, so I've had to go back and forth to 2 different schools trying to sort everything out.  Everything should be back to normal this week.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111522451816905138?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111522451816905138/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111522451816905138' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111522451816905138'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111522451816905138'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/05/excuses-excuses.html' title='excuses, excuses!'/><author><name>BobBorakovitz</name><uri>http://www.blogger.com/profile/04959506440476382497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111517406351885893</id><published>2005-05-03T21:55:00.000-04:00</published><updated>2005-05-03T22:37:47.160-04:00</updated><title type='text'>GameProbe of the Week: Streets of Rage</title><content type='html'>&lt;a href="http://img160.echo.cx/my.php?image=segamegadrivestreetsofragepal8.jpg" target="_blank"&gt;&lt;img src="http://img160.echo.cx/img160/8384/segamegadrivestreetsofragepal8.th.jpg" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://img160.echo.cx/my.php?image=streetsofragemda4ii.png" target="_blank"&gt;&lt;img src="http://img160.echo.cx/img160/2360/streetsofragemda4ii.th.png" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Streets of Rage is a beat-em-up game made by Sega for their 16-bit console, the Sega Genesis back in 1991. This is deffinately one of the best games in the genre, and even spawned two of it's own sequels! The game consists of 8 kick-your-ass levels with many great additions like weapons, throws, special attacks, and team-up attacks. You have 3 characters to choose from: Adam, Axel, or Blaze, each has their strengths &amp; weaknesses. For example, Adam is slower, Axel doesn't jump as high, and Blaze isn't as powerful. Beautiful multi-layered graphics really helped to show off the quality that the Sega Genesis could produce, even in it's launch titles!&lt;br /&gt;&lt;br /&gt;Music in this game is made by Yuzo Koshiro, composer of the Streets of Rage series, Sonic the Hedgehog, Act Raiser, Act Raiser 2, &amp;amp; Shenmue 2, just to name a few. The upbeat techno-dance inspired soundtrack really adds to the intensity of beating the snot out of 5 guys at once! Sound effects are also great, many of them voice clips.&lt;br /&gt;&lt;br /&gt;Overall, this game's deffinately worthy of our GameProbe Game of the Week.  It works excellent in Dr.MD 2.0, but don't forget to turn the sound quality up!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111517406351885893?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111517406351885893/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111517406351885893' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111517406351885893'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111517406351885893'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/05/gameprobe-of-week-streets-of-rage.html' title='GameProbe of the Week: Streets of Rage'/><author><name>BobBorakovitz</name><uri>http://www.blogger.com/profile/04959506440476382497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111461815489534827</id><published>2005-04-27T12:01:00.000-04:00</published><updated>2005-04-27T12:09:14.896-04:00</updated><title type='text'>Why We Love Those Old Games.</title><content type='html'>I've always enthused on early 80's arcade games. If you, like me, are in your mid 30's, you were more than likely just as hypnotised as I was at the time. But is it just misty-eyed nostalgia with no real basis, or was there something special going on in those days? I've done some thinking on it, and I believe it's a variety of factors: it was new, it was technology, old folk didn't understand (always a plus), it was created by passionate developers and we were the right age to appreciate it.&lt;br /&gt; &lt;br /&gt;The Right Age: At 10-15 years old we were earning enough through pocket money, paper runs or whatever that we could afford to waste a few hours in the local arcade. We also were old enough that our parents would probably be ok with us cycling off into town for the afternoon. Much older than 16 and you'd be more interested in beer, girls and cars than Defender. &lt;br /&gt;&lt;br /&gt;Arcades Were a Novelty: I believe the novelty factor cannot be over-emphasised when talking of the 'golden years' of arcades. Whereas anyone born after 1980 has grown up with computers and arcade games, they just didn't exist in the mainstream in the 70's. As the decade closed things were changing rapidly, but in 1975 arcades contained pinball and very little else. Computers were so monumentally expensive that for the vast majority of families they were off the radar. If you're of an age that you've grown up with computers, just imagine if you hadn't and they came out now! So for an 11 year old kid to see his first bank of Space Invaders machines was an unforgettable experience. The sound, the controls, the screen.... here was the future.&lt;br /&gt;&lt;br /&gt;Creative Innovation: Remember finding a new machine for the first time, usually stuck out front? It may have been Dig Dug, Galaga, Donkey Kong, Gyruss or whatever, but it had some brand new feature that you'd never seen previously and the excitement was rekindled. Looking at a console controller these days with a dozen buttons on it, it's hard to believe that Defender was considered a near-impossible challenge with it's up/down stick and 5 buttons. Even 3 buttons was complicated. In an era when scrolling was new and vector graphics were considered stunningly realistic it's hardly surprising developers could try any idea and be almost assured of reasonable sales success. &lt;br /&gt;&lt;br /&gt;Rewarding Gamers: Often these early machines are referred to as 'quarter eaters', as if they were impossibly hard and it was game over after one minute. Sure, games like that did exist (curse you Sinistar, curse you to hell!) but by and large you could get pretty good if you were observant. Watching over someone else's shoulder certainly helped, as did playing 'doubles' with a friend. I learned early on to watch the attract mode, the demonstration of gameplay and points scoring that appeared on screen when a machine was not in use. Everyone had some favourite game they were expert at and could play for 30 minutes or more (way more!) on one credit. &lt;br /&gt;&lt;br /&gt;What Changed: Here's one way I believe games changed in later years: time limits. As technology ramped up in the late 80's and gamers demanded better graphics, the games became far more expensive for an arcade operator to buy or lease. So they either charged more or created time limits. Or both. It became common to run out of time in games, no matter how good you were. Another change in the late 80's was a lack of innovation. In 1980-84 there were so many ideas being thrown in the pot by developers that it was a real challenge just to stay sharp on the latest game, because there was always some newer game being installed that had some new way to hook you.  Once we started seeing near-clones and franchises (and boy don't we hear that a lot about franchises these days) it was the beginning of the end of innovation. Also when computers and consoles began to become cheap and yet offer a near-arcade experience there was no need to hit the arcades. And of course as we got older that beer, girls and cars thing started taking up more of our time. &lt;br /&gt;&lt;br /&gt;I really think we were lucky to have been the right age in that 5-year window. Anyone in their mid 30's can start up a conversation with someone of similar age about arcade games and the enthusiasm bubbles up, and we're 12 again with a pocket full of credits and an afternoon to kill. Sure a lot of it's misty-eyed nostalgia, but through emulation and a little spare time to get good at a few different old games you can see what was so right about these old games.&lt;br /&gt;&lt;br /&gt;By Alyinsanfran&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111461815489534827?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111461815489534827/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111461815489534827' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111461815489534827'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111461815489534827'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/04/why-we-love-those-old-games.html' title='Why We Love Those Old Games.'/><author><name>Alan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111452987395575857</id><published>2005-04-26T11:31:00.000-04:00</published><updated>2005-04-26T11:37:53.956-04:00</updated><title type='text'>Recommended Gaming: MAME GP32</title><content type='html'>&lt;pre&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;Scramble&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:110;"&gt;&lt;a href="http://img58.echo.cx/my.php?image=xscramble9ia.png" target="_blank"&gt;&lt;img src="http://img58.echo.cx/img58/1458/xscramble9ia.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;Scramble was a very popular game in arcades of the early 80's, with good reason. It was pretty innovative in 1981, being side-scrolling and multi-levelled. The side-scrolling required gamers to learn a new skill: speed control. Because the landscape scrolled at a constant speed the player could adjust his speed to get around tight corners. I still remember desperately forcing the joystick down and back to get through the cavern section, only to have the screen catch back up and force me into a wall. All the advanced gaming skills we take for granted these days simply were not needed back in the early 80's. Many was the time you'd find a new machine that would need a new skill, and that's what kept the experience fresh. &lt;br /&gt;There's no real secrets to Scramble, it's a pretty self-explanatory game. Keep an eye on the fuel guage, bomb and strafe as many of those fuel tanks as you can to keep yourself topped up (how blowing up fuel tanks could fill your guage was never explained), adjust your speed to the terrain. &lt;br /&gt;The first two levels are reasonably easy as they don't require defensive manouvering. The third level hurls invulnerable fireballs at you, so the trick is to stay low in the valleys, zipping forward and over into the next during breaks. The fourth level tightens things up, bringing you into a city zone. Get every fuel tank you can because you'll need it as things get tougher in this level, when fuel tanks are far below you. Accelerating and decelerating to force missiles to take off is the key to the tighter parts of this level, hanging back will only see you forced into a collision. The fifth level is pretty easy once you've got the skill to match your speed to where you need to be. Extremely tight caverns force you to speed up whenever you can, so you can ascend or descend with the joystick fully back. The sixth and final level looks impossible: you need to destroy a base that's ridiculously difficult to get to. It is possible to drop down, hit the base and get out, but a far better approach is to treat your ship as expendable. Even if it's your last one, as long as you do indeed destroy the base you'll get a replacement once the machine has returned you to level one (although keep in mind it gets harder the second time around). &lt;br /&gt;Scramble is a game that really gets under your skin, once you start to make progress. &lt;br /&gt;It can be found in the 'Classics' folder of Mame GP32, and plays nicely with sound at frameskip 1.&lt;br /&gt;&lt;br /&gt;Reviewed by: Alyinsanfran&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111452987395575857?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111452987395575857/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111452987395575857' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111452987395575857'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111452987395575857'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/04/recommended-gaming-mame-gp32_26.html' title='Recommended Gaming: MAME GP32'/><author><name>Alan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111419774264609798</id><published>2005-04-22T14:47:00.000-04:00</published><updated>2005-04-22T15:22:42.010-04:00</updated><title type='text'>GameProbe of the Week: Aladdin (Sega Genesis)</title><content type='html'>&lt;a href="http://img158.echo.cx/my.php?image=aladd14hx.gif" target="_blank"&gt;&lt;img src="http://img158.echo.cx/img158/4363/aladd14hx.th.gif" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://img158.echo.cx/my.php?image=aladd22rp.gif" target="_blank"&gt;&lt;img src="http://img158.echo.cx/img158/9959/aladd22rp.th.gif" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hello, welcome to another installment of GameProbe of the Week.  This week, I'm going to highlight one of my all-time favorites, Aladdin, on the Sega Genesis.  I fondly remember opening that package on Christmas morning, then running straight to the Sega Genesis to plug it in. &lt;br /&gt;&lt;br /&gt;Aladdin is, for the most part, a platformer game, but there are different little mini-games also to divert you from getting bored.  The platformer engine is incredibly solid, the default controls are the A Button for throwing apples, the B Button for using your sword, and the C Button for jumping.  Level design is another strong point in this game, the artwork really sucks you in, especially the level inside Genie's lamp, it's amazing!  Another memorable level was flying through the cave of wonders on the carpet. One of the mini-games I found especially fun, you play as Aladdin's monkey, Abu, your goal is to collect the falling gems while avoiding the falling swords.  It almost feels like a little arcade game, it's quite fun!  Another little mini-game is a spinning wheel where you try to stop the wheel on a free life or a continue, while avoiding Jafar, who takes all your jewels.  You have as many turns at this as you have collected jewels. &lt;br /&gt;&lt;br /&gt;Aladdin was, at the time, one of the most graphically beautiful games ever made.  If you've seen the movie, the graphics here deffinately won't dissappoint you, they look exactly like the cells straight from the film.   The sound is also not disappointing, the theme song is played very well and the sound effects are more than adequate. &lt;br /&gt;&lt;br /&gt;Overall, this is one of my favorite platformers.  It's a great game that really held up well over time.  Aladdin is perfectly playable on DrMD, although, you may have to fiddle with the settings depending on your clockspeed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111419774264609798?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111419774264609798/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111419774264609798' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111419774264609798'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111419774264609798'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/04/gameprobe-of-week-aladdin-sega-genesis.html' title='GameProbe of the Week: Aladdin (Sega Genesis)'/><author><name>BobBorakovitz</name><uri>http://www.blogger.com/profile/04959506440476382497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111412017629316163</id><published>2005-04-21T17:47:00.000-04:00</published><updated>2005-04-26T11:29:12.033-04:00</updated><title type='text'>Recommended Gaming: MAME GP32</title><content type='html'>&lt;pre&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;Amidar&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:110;"&gt;&lt;a href="http://www.imageshack.us"&gt;&lt;img src="http://img13.echo.cx/img13/3300/amidar27fy.jpg" border="0" width="150" alt="Image Hosted by ImageShack.us" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/pre&gt;&lt;br /&gt;Amidar was fairly common in arcades back in the day. Like Gyruss, it was a game you heard before you saw, with a catchy wee tune playing. First introduced by Konami in 1981, Amidar is a quirky beast, the player appearing as either a gorilla or paint roller. In pursuit through the playfield are pigs or tribesmen ('Amidars'), with a single differently-coloured pig or tribesman ('Tracer') circling the playfield border. &lt;br /&gt;Your only defense is a jump button, which uniquely causes the enemies to jump instead of you! You can thus escape under them, but can only use jump 3 times on each level. &lt;br /&gt;The objective is to fill all the boxes in the gridded playfield. In odd numbered levels (1,3,5 etc) this is fairly easy, as you consume the dots surrounding the boxes in any direction or order. But on the evenly (2,4,6 etc) numbered levels you have to 'paint' a constant line around a box to fill it, and can only start 'painting' from an already filled box. Hard to describe, you'll just have to boot it up to see what I mean. &lt;br /&gt;There is a little secret to the game too: when you've filled all 4 corner boxes the enemies will change colour and you can chase them down pac-man style. Just watch out they don't change back. &lt;br /&gt;Amidar is a game in which you absolutely must watch the attract mode (attract mode appears on games before you insert a coin. Often you'll pick up vital information by watching the attract mode). What appears to be random movement on the part of the enemies is actually a very simple set of rules. They move from left to right, top to bottom, taking every single junction they come to. When they hit a playfield edge they reverse that direction. Watch that attract mode and you'll see what I mean. Once you understand how they move the game becomes far more enjoyable, as real progress can be made. You can literally run straight toward them to within a few pixels securely aware that they are about to turn away anyway. They're not chasing you at all! &lt;br /&gt;Between levels there's a mini-challenge that takes a lot of time to get good at. An Amidar will move across the top of the screen. At the bottom somewhere will be a banana. All you have to do is hit jump when you want the Amidar to start descending. He'll follow his 'Amidar movement' all the way to the bottom. If you got it right (and it's far from easy) he'll get the banana and you'll get a nice bonus.&lt;br /&gt;Amidar is a great little game that becomes very addictive once you've familiarised yourself with it. You'll find Amidar in the 'Classics' folder of GPMame, it runs nicely with sound if you give it frameskip 1. &lt;br /&gt;&lt;br /&gt;Reviewed By: Alyinsanfran&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111412017629316163?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111412017629316163/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111412017629316163' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111412017629316163'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111412017629316163'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/04/recommended-gaming-mame-gp_111412017629316163.html' title='Recommended Gaming: MAME GP32'/><author><name>Alan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111410469055143624</id><published>2005-04-21T13:29:00.000-04:00</published><updated>2005-04-21T14:37:58.686-04:00</updated><title type='text'>Recommended Gaming: MAME GP32</title><content type='html'>&lt;pre&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;Phoenix&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:110;"&gt;&lt;a href="http://img225.echo.cx/my.php?image=phoenix6za.jpg" target="_blank"&gt;&lt;img src="http://img225.echo.cx/img225/3894/phoenix6za.th.jpg" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;Phoenix was a commonly seen machine in arcades in the early 80's. First manufactured by Centuri (licensed from Amstar) in 1980, it wasn't particularly revolutionary, but was one of the first games to introduce a 'boss', in the form of a giant mothership in the final level.&lt;br /&gt;Playability is one of the features of Phoenix: the difficulty level wasn't too high, owing to relatively predictable enemy flight formations. In addition, Phoenix had a highly colourful playfield and exceptionally smoothly moving sprites (for the time). I think this may have been the first Invaders-style game to feature shields, which had been seen in some Asteroids-style games. The shield button gets a lot of use in Phoenix, usually offensively to clean up 'low flyers'.&lt;br /&gt;&lt;br /&gt;There's a few basic tips to help you out if you choose to spend some time enjoying this great old game. For a start, remember shields take about 7 seconds to recharge so use them sparingly. Once you've built up familiarity with the shields you'll find them highly useful, placing yourself squarely in the path of enemies. During the 'bird' levels you'll find it easier to shoot them from the left or right edge of the screen, where they slow down to u-turn. They also have difficulty shooting you when you're at the edge. And when you're faced with the mothership, move to it's side so you can shoot a hole through it's moving shield quicker. Then move to the centre and keep shooting straight at the alien leader; it'll just be a matter of time until you hit it to complete the level and start over. Judicious use of shields is needed in this final level, in a more defensive method than previous levels. Also, try to not shoot too many alien ships, you'll just get even more coming at you. Keep your eye on the prize.&lt;br /&gt;&lt;br /&gt;With a little practice you'll find yourself putting up some big scores, I'm sure arcade operators weren't too fond of Phoenix, it took very few games to become pretty expert! Phoenix can be found in your 'Classics' folder in GPMame and played with no frameskip.&lt;br /&gt;&lt;br /&gt;Reviewed By: Alyinsanfran&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111410469055143624?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111410469055143624/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111410469055143624' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111410469055143624'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111410469055143624'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/04/recommended-gaming-mame-gp32_21.html' title='Recommended Gaming: MAME GP32'/><author><name>Alan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111394769497893560</id><published>2005-04-19T17:51:00.000-04:00</published><updated>2005-04-19T18:03:11.550-04:00</updated><title type='text'>Recommended Gaming: MAME GP32</title><content type='html'>&lt;pre&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;Targ&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:110%;"&gt;&lt;a href="http://img256.echo.cx/my.php?image=targ3cx.png" target="_blank"&gt;&lt;img src="http://img256.echo.cx/img256/7597/targ3cx.th.png" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Targ was one of those games of the early 80's that was hard to find, and&lt;br /&gt;whose difficulty was rumoured in hushed tones in dark corners of arcades. I&lt;br /&gt;personally never found a machine, so it stuck in the back of my mind in the&lt;br /&gt;intervening years, until I discovered Mame around 1998. Sure enough, Targ&lt;br /&gt;was almost impossibly difficult. This is classic twitch gaming, with just&lt;br /&gt;enough strategy in the mix to keep up that 'just one more game' feeling.&lt;br /&gt;Especially so when it's not costing you your hard earned pocket money! The&lt;br /&gt;only game I can think of that is as hard to beat is Sinistar, a far more&lt;br /&gt;commonly seen machine back in the day but also approached with trepidation,&lt;br /&gt;bordering on raw fear.&lt;br /&gt;&lt;br /&gt;First manufactured by Exidy in 1980, Targ employs very simple gameplay. The&lt;br /&gt;playfield is a 10x10 grid of lanes ('crystal city'), your craft ('wummel')&lt;br /&gt;travels the grid trying to shoot the enemies ('ramships' and 'spectar&lt;br /&gt;smugglers') and avoid being rammed. Simple, right? But the curveball thrown&lt;br /&gt;at you is what makes it unique when compared with similar games: your wummel&lt;br /&gt;carries momentum. Turning 180 degrees takes time, slowing down, turning,&lt;br /&gt;then speeding up. There's a trick to turning quicker: turn into a border or&lt;br /&gt;square first, then complete the u-turn. And always remember you can&lt;br /&gt;decelerate in a straight line, an ability the bad guys don't have, so&lt;br /&gt;ambushing can be accomplished with a little foresight and good peripheral&lt;br /&gt;vision. Even using these techniques this is a game that takes a lot of&lt;br /&gt;patience and replays to just get through the first level. On the GP32 Targ&lt;br /&gt;can be found in your 'Classics' folder and played with no frameskip, being&lt;br /&gt;such an old game.&lt;br /&gt;&lt;br /&gt;Reviewed by: Alyinsanfran&lt;/span&gt;&lt;/pre&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111394769497893560?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111394769497893560/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111394769497893560' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111394769497893560'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111394769497893560'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/04/recommended-gaming-mame-gp32.html' title='Recommended Gaming: MAME GP32'/><author><name>BobBorakovitz</name><uri>http://www.blogger.com/profile/04959506440476382497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111394731259206498</id><published>2005-04-19T17:42:00.000-04:00</published><updated>2005-04-19T17:51:02.636-04:00</updated><title type='text'>Welcome, Alyinsanfran!</title><content type='html'>&lt;pre&gt;&lt;span style="font-size:130%;"&gt;Everyone please welcome our newest author, &lt;span style="font-weight: bold;"&gt;Alyinsanfran&lt;/span&gt;!&lt;br /&gt;He's going to be writing some new content for the site!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Welcome!&lt;/span&gt;&lt;br /&gt;&lt;/pre&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111394731259206498?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111394731259206498/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111394731259206498' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111394731259206498'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111394731259206498'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/04/welcome-alyinsanfran.html' title='Welcome, Alyinsanfran!'/><author><name>BobBorakovitz</name><uri>http://www.blogger.com/profile/04959506440476382497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111379572208493881</id><published>2005-04-17T23:19:00.000-04:00</published><updated>2005-04-17T23:42:16.480-04:00</updated><title type='text'>Developer Spotlight: Graham Toal</title><content type='html'>&lt;b&gt;A while after writing a review for the little-known game, Tailgunner, the Author has made himself known to me and provided some background on his developments. Here is some behind the scenes info on developer Graham Toal, which I think makes for an interesting read, from a very friendly fellow.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;I'd done the work on tailgunner before I ever had a GP32; I originally&lt;br /&gt;ported it to learn about binary translation (actually I reinvented the&lt;br /&gt;technique without knowing it had been done before or even at the time&lt;br /&gt;that it had a name!), but sometime after that project I thought it would&lt;br /&gt;be fun to put it on my Palm.  This was back in the days of 68000 Palms&lt;br /&gt;and of course it ran like a brick.  Later I bought a GBA and it *almost*&lt;br /&gt;ran on that, but finally I discovered the GP32 and had a platform where&lt;br /&gt;tailgunner would run at full speed.  I'm fairly sure that the GP32 is&lt;br /&gt;at that magic borderline of speed where a regular emulator just doesn't&lt;br /&gt;quite cut it.&lt;br /&gt;&lt;br /&gt;So, I learned enough to poke pixels on the screen and port the game&lt;br /&gt;to the GP32, and it is pretty much complete - it's sometimes mentioned&lt;br /&gt;as a demo, but that means it's a demo of *static binary translation*, not&lt;br /&gt;a demo of tailgunner.  The only thing missing at the time was that no-one&lt;br /&gt;had ever samples the sounds from the game, so I couldn't add them.  (and&lt;br /&gt;believe me for several years I had been asking people who had access to&lt;br /&gt;the cabinets to do the sampling but no-one ever did).  Well, eventually&lt;br /&gt;someone did, and I got a copy and shortly after so did MAME.&lt;br /&gt;&lt;br /&gt;I didn't have the enthusiasm to add sound to the GP32 port, though I'ld&lt;br /&gt;love if someone else did - the hooks are all there, basically all that is&lt;br /&gt;needed is to kick off the appropriate sound in the appropriate procedure&lt;br /&gt;which is currently a skeleton.&lt;br /&gt;&lt;br /&gt;Since the core of the game was in very simple C, it just took a trivial&lt;br /&gt;edit to convert it into Java, then Norbert Kehrer added graphics in&lt;br /&gt;Java, and we put the game on the web:&lt;br /&gt;&lt;br /&gt;            &lt;a href="http://web.utanet.at/nkehrer/Tailgunner.html"&gt;http://web.utanet.at/nkehrer/Tailgunner.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;In the year or so since then, I first did a write-up of binary translation,&lt;br /&gt;then I worked on a couple more translators (6502 then z80) as proof of&lt;br /&gt;concept - unfortunately I had way too much 'real' work to be able to spend&lt;br /&gt;the time I needed to finish those off, so they sat there with code generation&lt;br /&gt;about 99% complete but no test harness to run games in since I'm not&lt;br /&gt;really much of a GUI/video guy.&lt;br /&gt;&lt;br /&gt;Anyway, the next development was that Neil Bradley (emulator guru) picked&lt;br /&gt;up on the static binary translation stuff and wanted to write one himself.&lt;br /&gt;I've been working with him for over a year now - his project is to write&lt;br /&gt;a suite of translators (much in the way that MAME is a suite of emulators)&lt;br /&gt;for multiple CPUs, and to use compiler-like technology to generate a&lt;br /&gt;common back-end which will do optimisations and generate code that is&lt;br /&gt;as close to optimial as it might be if the game had been written directly&lt;br /&gt;for the target platform.  A pretty ambitious project but we've had&lt;br /&gt;impressive results so far, with frame rates like 50,000 frames per&lt;br /&gt;second (not including the actual graphics; just the game play) for games&lt;br /&gt;which when emulated might have been below 1000 fps with the same&lt;br /&gt;harness.&lt;br /&gt;&lt;br /&gt;Our current test program is Ms Pacman, and one of the things I want to&lt;br /&gt;do for the GP32 is a MsPac with the display rotated sideways and scaled&lt;br /&gt;to fit the full screen exactly.  (The gp32 plays well sideways for&lt;br /&gt;games that only use the joystick and don't need buttons as well).  This&lt;br /&gt;will probably be for personal use only as MsPac is still a commercial&lt;br /&gt;property and the owners are likely to get upset if a high quality port&lt;br /&gt;were made available.  (Whereas with tailgunner, I've even spoken to the&lt;br /&gt;original author about my work and he never raised any objections; in fact&lt;br /&gt;he was quite interested in what we were doing)&lt;br /&gt;&lt;br /&gt;Neil's optimised translations ought to also be fast enough that&lt;br /&gt;some of the games will also run on the GBA which simply could not&lt;br /&gt;go fast enough before - even with my earlier somewhat less optimised&lt;br /&gt;translations.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Lookout for Graham's projects in future, and don't forget to visit his &lt;a href="http://www.gtoal.com/"&gt;Homepage&lt;/a&gt;. If you want some meaty info on writing emulators or compiling, don't miss this essential link: &lt;a href="http://www.gtoal.com/sbt/"&gt;http://www.gtoal.com/sbt/&lt;/a&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111379572208493881?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111379572208493881/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111379572208493881' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111379572208493881'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111379572208493881'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/04/developer-spotlight-graham-toal.html' title='Developer Spotlight: Graham Toal'/><author><name>frolik</name><uri>http://www.blogger.com/profile/12475234349170364542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111359233898958332</id><published>2005-04-15T14:59:00.000-04:00</published><updated>2005-04-15T16:42:50.440-04:00</updated><title type='text'>Help Wanted: Inquire Within</title><content type='html'>Hi! In case you haven't noticed lately, the site has been a bit dry. There are a few reasons for this, one of them is that my schoolwork has been kicked up a notch until the end of the month. The other reason is that frolik has to leave for a few months, and won't be around a computer. He'll be pretty busy until he leaves and I don't know if he'll get out any more articles before then. Frolik deserves all our thanks for his excellent contributions to the site. I wish you well, my friend.&lt;br /&gt;&lt;br /&gt;So, currently, the predicament arises that we need another writer or two for GameProbe32. If anyone with decent writing skills would like to contribute 1 or 2 articles a week pertaining to anything GP32, like software, hardware, add-ons, tutorials, site reviews, etc. Then please respond to this topic over at GP32x.com:&lt;br /&gt;http://www.gp32x.com/board/index.php?showtopic=18436&lt;br /&gt;&lt;br /&gt;I'd hate to see this site wither away and die, we seem to have some (a few) regular visitors. Not that I'm going to stop the site, or anything, though. I plan on keeping this site moving alone, if needed. Although, help would be highly appreciated from the community right about now.&lt;br /&gt;&lt;br /&gt;Thanx again to the GP32 community, you guys are the reason this site exists today.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111359233898958332?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111359233898958332/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111359233898958332' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111359233898958332'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111359233898958332'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/04/help-wanted-inquire-within.html' title='Help Wanted: Inquire Within'/><author><name>BobBorakovitz</name><uri>http://www.blogger.com/profile/04959506440476382497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111300762783182699</id><published>2005-04-08T20:46:00.000-04:00</published><updated>2005-04-08T20:47:07.843-04:00</updated><title type='text'>Recommended Gaming: Atart ST (Part 1)</title><content type='html'>The following games work like a charm on Skeezix's impressive CaSTaway emulator, if you haven't already tried it out then you owe it to yourself to fire it up. Many of the games are more involved than your average console blasters, so you'll have to put your thinking cap on and using the custom keyboard mapping works like a dream, so get stuck in!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Civilization&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img121.exs.cx/my.php?loc=img121&amp;image=civ14dg.png" target="_blank"&gt;&lt;img src="http://img121.exs.cx/img121/5594/civ14dg.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img111.exs.cx/my.php?loc=img111&amp;image=civ21gq.png" target="_blank"&gt;&lt;img src="http://img111.exs.cx/img111/5959/civ21gq.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Probably the most famous strategy game of all time, the name sums up what is involved, but the intricacies are what make it a beautiful thing. Start by founding a village and then move on to colonize the continent, all the while developing new technologies and keeping a careful eye on trade and commerce. To begin with it is a very daunting task getting to grips with the controls, which there are plenty of, but if you persevere you will find one of the most rewarding gaming experiences of all time. Castaway emulates the game well, but you do have to wait sometimes while the computer takes its turn, and I recommend you immidiately turn off animations and auto saving to speed things up and prevent saving issues, use the built in savestates to record your game. I have created my own Castaway keyboard mappings that simplify the basic controls, if you would like to use them, drop me an email. For help and full instructions on playing the game, go here: http://www.civfanatics.com/civ1&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Nebulus&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img94.exs.cx/my.php?loc=img94&amp;image=neb23nq.png" target="_blank"&gt;&lt;img src="http://img94.exs.cx/img94/9470/neb23nq.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img135.exs.cx/my.php?loc=img135&amp;image=neb14av.png" target="_blank"&gt;&lt;img src="http://img135.exs.cx/img135/5760/neb14av.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This is a platform game with a difference, all the usual running, jumping and shooting controls are in place but the action takes place around several towers sticking out of the sea. Instead of a two dimentional scroll, you remain in the centre of the screen while the tower rotates around you. The illusion is created to good effect and it really fits in with the game. Along the way you must avoid meanies and traps but you will not lose a life unless you fall into the water at the bottom of the tower or the time limit expires .Work your way up to the top of each tower to destroy it and go on to a journey in your submarine to reach the next stage. I don't think there's been a single game to follow up on the originality found here, definately a keeper.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Captive&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img140.exs.cx/my.php?loc=img140&amp;image=cap10mb.png" target="_blank"&gt;&lt;img src="http://img140.exs.cx/img140/3895/cap10mb.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img140.exs.cx/my.php?loc=img140&amp;image=cap25st.png" target="_blank"&gt;&lt;img src="http://img140.exs.cx/img140/9274/cap25st.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Now here's a game that makes me feel all nostalgic. Captive is a Dungeon Master style first person RPG in a sci-fi setting, and it's not the most straightfoward game ever, I remember spending hours puzzling over the first level alone! The story is that you have been convicted of some terrible crimes and locked up on a prison planet, but war breaks out and turns the galaxy upside down,  leaving you alone in your cell. Within reach of your cell is a briefcase, which you find out is actually a state of the art remote droid control device, using this device you must guide the four droids across the universe to locate your prison planet and free yourself. Once you get to grips with the necessaries, there is a deeply dark adventure to be embarked on involving many planets, weapons, special enhancements, and robot parts! You can find the game manual and guide here: http://home.att.net/~captive/&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Magic Pockets&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img100.exs.cx/my.php?loc=img100&amp;image=magpoc26sh.png" target="_blank"&gt;&lt;img src="http://img100.exs.cx/img100/6366/magpoc26sh.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img215.exs.cx/my.php?loc=img215&amp;image=magpoc17ex.png" target="_blank"&gt;&lt;img src="http://img215.exs.cx/img215/9606/magpoc17ex.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;You have to love the Bitmap Brothers for the stylish character design, when Magic Pockets was realeased, it was one of those games that showed off what the 16bit systems could do in the graphics department and made all the 8bit posse green with envy. But we all know that there's more to a game than a cool sunglasses wearing dude in a pretty looking platform world, right? There's a few twists to stand it apart from the rest, but the game is so stylish and the journey through the levels is so varied that it all works extremely well. There's a few challenges along the way which offer a reasonable challenge, and you will find the experience well worth the effort.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Harlequin&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img98.exs.cx/my.php?loc=img98&amp;image=har11kn.png" target="_blank"&gt;&lt;img src="http://img98.exs.cx/img98/9466/har11kn.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img156.exs.cx/my.php?loc=img156&amp;image=har20wr.png" target="_blank"&gt;&lt;img src="http://img156.exs.cx/img156/2418/har20wr.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Another stylish platform game, this time featuring a manic looking jester in a darkly circus world. There's plenty of bonuses and various other objects to collect, but the original aspect here is the use of some outlandish style puzzles. I must admit that solving some of the riddles can be infuriating, and I've pulled a few clumps of hair out as a result, but you can't deny that there's a lot of effort been put in to create a platform game with a difference. Try it, you might like it.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;No Second Prize&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img226.exs.cx/my.php?loc=img226&amp;image=n2p27vp.png" target="_blank"&gt;&lt;img src="http://img226.exs.cx/img226/1104/n2p27vp.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img144.exs.cx/my.php?loc=img144&amp;image=n2p13es.png" target="_blank"&gt;&lt;img src="http://img144.exs.cx/img144/5456/n2p13es.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;One of the best racing games I've found on the ST, jump on your bike and race over 20 different circuits. The game engine consists of basic 3D polygons, but don't let the simplicity fool you, it runs very fluidly and has the feel of an arcade game of the 90's. The controls may take a little getting used to as it requires mouse control, but there is adjustable sensitivity and after a few laps you will pick it up with ease. There's not really any frills in the package, just a solid racing game, and one that deserves some of your attention.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Sundog - Frozen Legacy&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img121.exs.cx/my.php?loc=img121&amp;image=sundog12my.png" target="_blank"&gt;&lt;img src="http://img121.exs.cx/img121/4905/sundog12my.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img123.exs.cx/my.php?loc=img123&amp;image=sundog29pf.png" target="_blank"&gt;&lt;img src="http://img123.exs.cx/img123/945/sundog29pf.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Sundog was a piece of gaming history, it combines chunks of various gaming styles to create one hell of an adventure. The game starts with you only having a bit of background storyline, and pretty much being plonked in a spaceship and having to work out everything for yourself. Some of your initial tasks are to refuel and repair the ship, which isn't too difficult, but working out what everything does is a large part of the enjoyment. You will then be able to travel to different planets for various tasks and investigate a job you have been contracted to supply goods to a distant colony. It's all very involving stuff and you are given full freedom to roam wherever and whenever. Just remember that this game can get you sucked in, so don't make any plans for the forseeable future!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111300762783182699?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111300762783182699/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111300762783182699' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111300762783182699'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111300762783182699'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/04/recommended-gaming-atart-st-part-1.html' title='Recommended Gaming: Atart ST (Part 1)'/><author><name>frolik</name><uri>http://www.blogger.com/profile/12475234349170364542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111269624972389278</id><published>2005-04-05T06:03:00.000-04:00</published><updated>2005-04-06T18:09:08.053-04:00</updated><title type='text'>SceneProbe: GP32 Theatre</title><content type='html'>GP32 Theatre is an excellent site maintained by Sam Fisher with some major contributions from MarkusDragon. GP32 Theatre contains, you guessed it, videos pre-encoded for the GP32! And good ones, at that! All the movies you'll find here are public domain, so if you're looking for Spiderman 2 or Sin City, you're going to the wrong place. But if you're in the mood for movies like "Night of the Living Dead," "Master with Cracked Fingers," starring Jackie Chan, "Little Shop of Horrors," or some shorts from "Animatrix," this is your place! GP32 Theatre has many categories to choose from including movies, animation, CGI, and ads. This site comes highly recommended for a good movie fix, and according to Markus Dragon, many, many more movies are on the way, so deffinately, keep your eye on this site!&lt;br /&gt;&lt;br /&gt;Visit here:&lt;br /&gt;&lt;a href="http://www.doomportables.org/~gp32/"&gt;GP32 Theatre&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111269624972389278?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111269624972389278/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111269624972389278' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111269624972389278'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111269624972389278'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/04/sceneprobe-gp32-theatre.html' title='SceneProbe: GP32 Theatre'/><author><name>BobBorakovitz</name><uri>http://www.blogger.com/profile/04959506440476382497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111269475229148010</id><published>2005-04-05T05:09:00.000-04:00</published><updated>2005-04-05T05:57:36.903-04:00</updated><title type='text'>Emulator Review: CaSTaway GP v16.1</title><content type='html'>CaSTaway GP is an Atari ST emulator for the GP32 written by the always helpful, Skeezix. CaSTaway is currently on version 16.1, as such, it's one of the most updated GP32 programs!&lt;br /&gt;&lt;br /&gt;The Atari ST was a home computer in the early 1990's similar to the Amiga or Commadore 64. Being a computer, you'd think that the emulator would be harder to operate. But Skeezix has made it very easy to load and play most games in one or two steps, like many console emulators. I am almost ashamed to admit I've never heard of the Atari ST before I took the "GP32 plunge," but now I'm an avid fan. Thousands of games are available like, Civilization, Sim City, Populous, Star Wars Arcade, Dungeon Master, Pirates, and Leisure Suit Larry, just to name a few.&lt;br /&gt;&lt;br /&gt;CaSTaway is a full-speed emulator, it has enough cpu speed settings to satisfy most people. It also has user-definable frameskip to help maximize your experience. Sound and Music is also included and sounds excellent most of the time. One of the downfalls to being a computer is that some games need to use the keyboard as well as the joystick, or sometimes even the mouse! Well, Skeezix has you covered there, CaSTaway GP supports the joystick, the mouse, and even a pop-up keyboard. If that's not enough, you can make your own controller config file on the computer and load it onto the GP32. For joystick emulation, the "up" direction has been mapped to the "a" button also, so many platform games are much easier to play.&lt;br /&gt;&lt;br /&gt;Overall, CaSTaway is one of the best emulators for the GP32, unfortunately, it also seems to be one of the most underrated. I think it may be due to the Atari ST not being known throughout the entire world. Oh well, I have an entire 128MB card dedicated to CaSTaway GP. If it weren't for Skeezix, I would've never even heard of the Atari ST before. Thanx a ton, Skeezix!  Now, off to play more Civilization!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,5,16"&gt;DOWNLOAD&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111269475229148010?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111269475229148010/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111269475229148010' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111269475229148010'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111269475229148010'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/04/emulator-review-castaway-gp-v161.html' title='Emulator Review: CaSTaway GP v16.1'/><author><name>BobBorakovitz</name><uri>http://www.blogger.com/profile/04959506440476382497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111249431747370369</id><published>2005-04-02T21:11:00.000-05:00</published><updated>2005-04-02T21:11:57.473-05:00</updated><title type='text'>GameProbe of the Week: Ren &amp; Stimpy - Quest for the Shaven Yak</title><content type='html'>Ren &amp; Stimpy - Quest for the Shaven Yak&lt;br /&gt;&lt;img src="http://img72.exs.cx/img72/1963/renstimp012la.gif" /&gt;&lt;br /&gt;Welcome to another installment of the GameProbe of the week! This week's game is Ren &amp;amp; Stimpy - Quest for the Shaven Yak for the Game Gear and Sega Master System. The game has been tested extensively on fSMS32, and it works very well!&lt;br /&gt;&lt;img src="http://img72.exs.cx/img72/1117/renstimp057xg.gif" /&gt;&lt;br /&gt;Ren &amp; Stimpy star in this excellent platformer. You choose between the two characters at the beginning of each level, and each one has different abilities. Ren is able to jump extra high, while Stimpy can bounce on the ground and break through certain areas. Many different weapons and powerups are around to pick up including powdered toast, the firedog hat, and the happy-happy joy-joy helmet.&lt;br /&gt;&lt;img src="http://img72.exs.cx/img72/7740/renstimp114ii.gif" /&gt;&lt;br /&gt;The graphics in this game are top-notch, deffinately some of the nicest looking sprites to grace those systems. The characters are animated very well, they even do a little dance at the end of each level! The classic Ren &amp;amp; Stimpy theme song has been reproduced perfectly and is a joy to hear each time. The in-level music is very well, also. Sound effects aren't going to blow you away, but it certainly pushed the limits of the original hardware.&lt;br /&gt;&lt;img src="http://img72.exs.cx/img72/5232/renstimp209ta.gif" /&gt;&lt;br /&gt;Overall, this is a great platformer that has been enjoyed by me many times over. I keep coming back to it's classic gameplay, it's great graphics, &amp;amp; it's awesome music! It's too bad that when they brought back the show, they tried too hard to make it disgusting. Oh, well, the "classics" are usually the best of everything, anyway! Right?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111249431747370369?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111249431747370369/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111249431747370369' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111249431747370369'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111249431747370369'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/04/gameprobe-of-week-ren-stimpy-quest-for.html' title='GameProbe of the Week: Ren &amp; Stimpy - Quest for the Shaven Yak'/><author><name>BobBorakovitz</name><uri>http://www.blogger.com/profile/04959506440476382497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111225479933640574</id><published>2005-03-31T01:52:00.000-05:00</published><updated>2005-03-31T17:08:00.163-05:00</updated><title type='text'>Recommended Gaming: Sega Master System (part 1)</title><content type='html'>The Sega Master System was Sega's 8-bit NES rival with a large library of memorable games. I'm going to attempt to list some of my absolute favorites, &amp; hopefully one of our readers will find a new favorite for themselves!&lt;br /&gt;&lt;br /&gt;Alex Kidd in Miracle World&lt;br /&gt;&lt;code&gt;&lt;img src="http://img19.exs.cx/img19/308/alexk032hj.gif" /&gt;&lt;/code&gt;&lt;br /&gt;This game was built into my old Sega Master System. It's a fun platformer game, too! It's easy enough for most people to pick up and enjoy fairly quickly. One of the best parts in this game is it's use of Paper-Rock-Scissors in the boss-modes.&lt;br /&gt;&lt;br /&gt;Phantasy Star&lt;br /&gt;&lt;img src="http://img172.exs.cx/img172/7161/ps1pt028uw.png" /&gt;&lt;br /&gt;The classic Sega RPG series' beginning, and a damn fine one, at that. You start, like most RPG's, with a top-down view wandering around the countryside encountering random enemies. The best part to this game is when you enter a dungeon, the view changes to "3d" where it get's really fun. Many hours to burn on this one!&lt;br /&gt;&lt;br /&gt;Enduro Racer&lt;br /&gt;&lt;img src="http://img172.exs.cx/img172/6519/enduroracerue6fs.gif" /&gt;&lt;br /&gt;Enduro Racer is an excellent port of the arcade classic. You are a motocross racer jumping over hills, and avoiding other riders &amp;amp; traffic. You get points for every other vehicle you pass which you can use to buy upgrades between levels.&lt;br /&gt;*TIP*  Press down on the control pad right before you launch off a jump for a boost!&lt;br /&gt;&lt;br /&gt;Alien Syndrome&lt;br /&gt;&lt;img src="http://img19.exs.cx/img19/8655/aliensyndromeue0eb.gif" /&gt;&lt;br /&gt;The goal of Alien Syndrome is to go throughout the levels saving your ship-mates from the alien invasion. On the walls there's weapon powerups to help slay the aliens. I've not gotten too far on this game, but it's loads of fun! Savestates are a must!&lt;br /&gt;&lt;br /&gt;Bank Panic&lt;br /&gt;&lt;img src="http://img172.exs.cx/img172/9492/bankpanicingame6hh.gif" /&gt;&lt;br /&gt;Bank Panic is another excellent arcade port by Sega. You play a security guard who's supposed to protect the bank from the wild-west robbers. You move from door to door, trying to collect money from all 12 doors, but be quick! Robbers are there to hold up the bank! Quick reflexes are the key to high score in this classic!&lt;br /&gt;&lt;br /&gt;Astro Warrior&lt;br /&gt;&lt;img src="http://img172.exs.cx/img172/5410/astrowarrioringame1vv.gif" /&gt;&lt;br /&gt;This is a simple shooter, not a whole lot to it, but it's a lot of fun. I compare it to 1942 a little bit, the aim of the game is just shoot at anything that moves!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111225479933640574?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111225479933640574/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111225479933640574' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111225479933640574'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111225479933640574'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/03/recommended-gaming-sega-master-system.html' title='Recommended Gaming: Sega Master System (part 1)'/><author><name>BobBorakovitz</name><uri>http://www.blogger.com/profile/04959506440476382497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111222353111360167</id><published>2005-03-30T17:28:00.000-05:00</published><updated>2005-03-30T17:58:51.120-05:00</updated><title type='text'>Recommended Gaming: MSX (Part 1)</title><content type='html'>The MSX 1 &amp; 2 computers are largely unknown to western gamers, since Rlyeh put fMSX32 into the public domain it has allowed GP32 heads like myself to experience a slice of the action. There is a pretty huge list of roms and disks available, many titles which are ports of popular arcade machines and a lot of lesser known games. All of the games here come with my personal recommendation and work well on the GP32.&lt;br /&gt;&lt;br /&gt;&lt;B&gt;Aleste Gaiden&lt;/B&gt;&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;br /&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://img14.exs.cx/my.php?loc=img14&amp;image=algaidenpic02nail3bq.png" target="_blank"&gt;&lt;img src="http://img14.exs.cx/img14/5208/algaidenpic02nail3bq.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;br /&gt;&lt;td&gt;&lt;a href="http://img13.exs.cx/my.php?loc=img13&amp;image=alestegaid7sb.png" target="_blank"&gt;&lt;img src="http://img13.exs.cx/img13/9545/alestegaid7sb.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;br /&gt;&lt;/table&gt;&lt;br /&gt;A different setup to the usual Aleste games, here you control a shuriken throwing hero from overhead,  Plenty of interesting powerups are there for the taking and the graphics and scrolling are unusually good looking for an MSX title, and only matched by Aleste 2. You will need to use the B button to jump across some large holes in the hazardous landscape and you will encounter an alarming amount of Statues of Liberty!! But it's a damn good little blaster, check it.&lt;br /&gt;&lt;br /&gt;&lt;B&gt;Aleste 2&lt;/B&gt;&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tr&gt;&lt;td&gt;&lt;A HREF="http://img58.exs.cx/img58/2539/aleste22ab.gif" TARGET="_blank"&gt;&lt;IMG SRC="http://img58.exs.cx/img58/2539/aleste22ab.gif" WIDTH="160" HEIGHT="120"BORDER="0"&gt;&lt;/A&gt;&lt;/td&gt;&lt;br /&gt;&lt;td&gt;&lt;a href="http://img41.exs.cx/my.php?loc=img41&amp;image=aleste2glow7qv.png" target="_blank"&gt;&lt;img src="http://img41.exs.cx/img41/9817/aleste2glow7qv.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;br /&gt;&lt;/table&gt;&lt;br /&gt;Blinding! The Aleste series of games just sorts me right out, and this is one of the finest games released on the MSX system in my opinion. Featuring a bizzarre weapons upgrade system where you find yourself chasing a shower of powerups, and it even gives you the choice of which special weapon to start with which you will change throughout the game. It's amazing how well the emulator handles a screen full of sprites with little flicker and keeps it all running at a decent speed. The graphics are really good looking and obligatory end of level bosses are nicely detailed, but nothing too spectacular. This one is worth firing up fMSX32 for alone.&lt;br /&gt;&lt;br /&gt;&lt;B&gt;King's Valley II&lt;/B&gt;&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://img123.exs.cx/my.php?loc=img123&amp;image=kingsvalley27br.png" target="_blank"&gt;&lt;img src="http://img123.exs.cx/img123/6558/kingsvalley27br.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;br /&gt;&lt;br /&gt;&lt;td&gt;&lt;a href="http://img48.exs.cx/my.php?loc=img48&amp;image=kingsvalley211kr.png" target="_blank"&gt;&lt;img src="http://img48.exs.cx/img48/6272/kingsvalley211kr.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;br /&gt;&lt;/table&gt;&lt;br /&gt;I've spent a long time in this gorgeous and enchanting game, there is a certain atmosphere created by the claustrophobic rooms an haunting music that sticks with you after you've been playing it. It's a platform puzzle combo, and the objective is to collect all of the orange spheres to unlock the level exit and escape to the next room, and do the same thing again. To help you along the way are various weapons to kill those nasty mummies with, a pick and a drill. You will soon realise that the drill will carve away a wall that is next to you, and the pick will allow you to dig down through the floor, these are essential to the game and you are usually only provided with just enough to get by. Use the savestates to your advantage in this gold nugget of a puzzle game.&lt;br /&gt;&lt;br /&gt;&lt;B&gt;Castle Excellent&lt;/B&gt;&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;A HREF="http://img69.exs.cx/img69/2679/castle14jt.png" TARGET="_blank"&gt;&lt;IMG SRC="http://img69.exs.cx/img69/2679/castle14jt.png" WIDTH="160" HEIGHT="120"BORDER="0"&gt;&lt;/A&gt;&lt;/td&gt;&lt;br /&gt;&lt;td&gt;&lt;A HREF="http://img53.exs.cx/img53/928/castle21ev.png" TARGET="_blank"&gt;&lt;IMG SRC="http://img53.exs.cx/img53/928/castle21ev.png" WIDTH="160" HEIGHT="120"BORDER="0"&gt;&lt;/A&gt;&lt;/td&gt;&lt;br /&gt;&lt;/table&gt;&lt;br /&gt;Exploring a castle has never been so much fun, every screen offers something new and there has been a lot of thought put into the castle design. It almost feels like an advanced version of Jet Set Willy, only the graphics are much better and it isn't quite as difficult. Collect different coloured keys to work your way through the game and pick up an assortment of bonus items while you're at it. Don't get put off by the clunky movement, it's worth sticking with.&lt;br /&gt;&lt;br /&gt;&lt;B&gt;Thexder&lt;/B&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img128.exs.cx/my.php?loc=img128&amp;image=thexder19871jy.gif" target="_blank"&gt;&lt;img src="http://img128.exs.cx/img128/4066/thexder19871jy.th.gif" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;First time I played this game I thought the author was off his nut, it's not at all your conventional platformer / shootemup / whatever! The controls take a little getting used to and the dynamics of the game are somewhat strange but once you have a few goes and work out the fundamentals, there is an engrossing game in there. You are Thexder, a robot who can turn into a spacecraft and must navigate through a complex tunnel system through each level. Bonkers but well worth a little effort.&lt;br /&gt;&lt;br /&gt;&lt;B&gt;SD Snatcher&lt;/B&gt;&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://img38.exs.cx/my.php?loc=img38&amp;image=sdsna1sh.gif" target="_blank"&gt;&lt;img src="http://img38.exs.cx/img38/9954/sdsna1sh.th.gif" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;br /&gt;&lt;td&gt;&lt;img src="http://img123.exs.cx/img123/9638/sdsnatch6dy.gif"&gt;&lt;/td&gt;&lt;br /&gt;&lt;/table&gt;&lt;br /&gt;This is supposedly one of the top games on the MSX, and I can't quibble with that for the most part. SD stands for "Super Deform" which is the style of the cartoon characters with big heads, and is not a feature of the plot as I originally thought. It took me a while to find a version that worked in fMSX32, but there is a disk version out there that will do the trick. You will soon feel at home if you are familar with the Final Fantasy series the combat system should be second nature to you, but one of the drawbacks is the amount of repetetive battles you must win to progress early on to level up. The graphics are original and create a unique atmosphere which draw you into the game from the start, and the storyline is typical RPG fare. Definately worth investigating if you are a fan of the genre.&lt;br /&gt;&lt;br /&gt;&lt;B&gt;Monkey Academy&lt;/B&gt;&lt;br /&gt;&lt;br /&gt;&lt;A HREF="http://img36.exs.cx/img36/2119/monkeyacademy5uy.jpg" TARGET="_blank"&gt;&lt;IMG SRC="http://img36.exs.cx/img36/2119/monkeyacademy5uy.jpg" WIDTH="160" HEIGHT="120"BORDER="0"&gt;&lt;/A&gt;&lt;br /&gt;&lt;br /&gt;Yes yes, I know this game is for kids, but then aren't all games intended for a youth audience? It's all about arithmetic, work out the sum presented to you to find out which blind you must grab to get the answer right and complete the level. Loads of fun for all the family, what have you got to lose!&lt;br /&gt;&lt;br /&gt;&lt;B&gt;Eggbert in Eggciting Adventure&lt;/B&gt;&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://img53.exs.cx/my.php?loc=img53&amp;image=eggbert17ar.gif" target="_blank"&gt;&lt;img src="http://img53.exs.cx/img53/1526/eggbert17ar.th.gif" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;br /&gt;&lt;br /&gt;&lt;td&gt;&lt;a href="http://img68.exs.cx/my.php?loc=img68&amp;image=eggbert27cy.gif" target="_blank"&gt;&lt;img src="http://img68.exs.cx/img68/339/eggbert27cy.th.gif" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/table&gt;&lt;br /&gt;Don't let the pants name fool you, this is a top quality puzzle game, and the nice Authors are even giving it away free! The levels are truly fiendish but perseverence will get you through them once you fathom out how to use the equipment at your disposal. Lives have no meaning here as you are blessed with infinite attempts on each level, which is only right in this day and age. Nice to see a recent game released for the MSX, especially one as good as this.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111222353111360167?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111222353111360167/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111222353111360167' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111222353111360167'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111222353111360167'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/03/recommended-gaming-msx-part-1.html' title='Recommended Gaming: MSX (Part 1)'/><author><name>frolik</name><uri>http://www.blogger.com/profile/12475234349170364542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111207103146523947</id><published>2005-03-28T23:33:00.000-05:00</published><updated>2005-03-28T23:37:11.523-05:00</updated><title type='text'>GameProbe of the Week: Road Rash 3</title><content type='html'>Road Rash 3 / Genesis / DrMD&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img210.exs.cx/my.php?loc=img210&amp;image=rr3title2et.gif" target="_blank"&gt;&lt;img src="http://img210.exs.cx/img210/8865/rr3title2et.th.gif" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;The Background:&lt;/span&gt;&lt;br /&gt;The original Road Rash game was one of the landmark games for the Megadrive, it showed a new level of violence and originality which many Sega lovers warmed to instantly. In fact it was so original that they followed it up with two sequels to squeeze every last bit of originality out of it! But joking aside, it's a hell of a lot of fun to play on the GP32, and I much prefer it to the original.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img166.exs.cx/my.php?loc=img166&amp;image=rr312vt.png" target="_blank"&gt;&lt;img src="http://img166.exs.cx/img166/9853/rr312vt.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;The Rough with the Smooth:&lt;/span&gt;&lt;br /&gt;For some reason the graphics are very grainy and I initially put this down to an emulation issue, but you really don't notice it after a while when you're speeding through windy country lanes at breakneck speeds. I find myself getting a little too stuck into the violence sometimes and forgetting about racing, there's something pleasing about ramming the side of your bike into an opponent while you whack him with your baseball bat, it's far more fun that trying to overtake them.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img49.exs.cx/my.php?loc=img49&amp;image=rr320ac.jpg" target="_blank"&gt;&lt;img src="http://img49.exs.cx/img49/5805/rr320ac.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;The Open Road:&lt;/span&gt;&lt;br /&gt;As you progress through the levels earning cash it gets harder to win races, so drop into the garage and purchase yourself a new set of wheels, only watch out, some of these babys are too hot to handle, I just purchased myself one of the super bikes and it can get really hairy out there, oh and I just discovered the brakes! On the road there are various obstacles other that the usual psychotic bikers, watch out for wild animals in the road, as well as cars, ramps, and the odd police helicopter that wants to splat you. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://img104.exs.cx/my.php?loc=img104&amp;image=rr3level5cv.gif" target="_blank"&gt;&lt;img src="http://img104.exs.cx/img104/3631/rr3level5cv.th.gif" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;The Emulation:&lt;/span&gt;&lt;br /&gt;To maximize pleasure I tend to turn off the sound and run at 150Mhz with auto frameskip, it is slightly choppy but I suspect it was similar on the actual hardware. My favourite button configuration is A to accellerate, B to brake, and R to attack, the select button isn't convenient enough to be effective when you're battling.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img26.exs.cx/my.php?loc=img26&amp;image=rr330kk.gif" target="_blank"&gt;&lt;img src="http://img26.exs.cx/img26/3130/rr330kk.th.gif" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;The FinalProbe:&lt;/span&gt;&lt;br /&gt;Road Rash 3 has been at the top of my gaming list lately, and I recommend you give it a shot, I'm sure there will be differences of opinion as to which version is the best, but for me, it cuts the mustard, and spreads it all over.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111207103146523947?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111207103146523947/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111207103146523947' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111207103146523947'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111207103146523947'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/03/gameprobe-of-week-road-rash-3.html' title='GameProbe of the Week: Road Rash 3'/><author><name>frolik</name><uri>http://www.blogger.com/profile/12475234349170364542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111144642458002746</id><published>2005-03-27T18:01:00.000-05:00</published><updated>2005-03-31T03:25:52.166-05:00</updated><title type='text'>Recommended Gaming: Shoot 'em Ups (Part 2)</title><content type='html'>&lt;b&gt;Thunderforce III / Genesis / DrMD 2.0&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img222.exs.cx/my.php?loc=img222&amp;image=thunderforce39ss.gif" target="_blank"&gt;&lt;img src="http://img222.exs.cx/img222/6048/thunderforce39ss.th.gif" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hailed (by myself) as one of the juiciest blasters to be emulated on the GP32, this game pumps, and has plenty of variation to keep you interested. A nice feature is the ability to start on any level you like, although I find it best starting from the beginning to show off your skills in the early levels so that you are lulled gently into the mayhem that is to come. Graphics are just awesome, although they are slicker if you disable sound to get a faster framerate without much overclocking - it's up to you how you like it! Various meaty weapons are at your disposal but watch out, if you lose a life you will also lose the weapon powerup, so choose wisely.&lt;br /&gt;&lt;b&gt;FinalProbe: &lt;/b&gt;Hard to fault, top quality blastfest!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Armalyte / C64 / GPFrodo&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img213.exs.cx/my.php?loc=img213&amp;amp;image=armalyte1id.gif" target="_blank"&gt;&lt;img src="http://img213.exs.cx/img213/353/armalyte1id.th.gif" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The almighty Armalyte received a grand reception when it was released in 1988, and since then has spawned many clones and variants but none attain the high standard set by the original. For an 8bit game, the graphics are glorious with fancy shading and smooth animation all the way. Frodo emulates the experience faultlessly, the one drawback being no autofire - I only mention this because it was this very game that caused me to break my GP32 fire button through aggressive blasting! The levels are well balanced, each with stonking badboys to defeat at the end, and the weapon system is truly original and above all, effective.&lt;br /&gt;&lt;b&gt;FinalProbe: &lt;/b&gt;One hell of a blast, DO NOT miss out on it.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Dragon Spirit / NES / LittleJohn 0.4&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img176.exs.cx/my.php?loc=img176&amp;image=dragonspirit5nc.gif" target="_blank"&gt;&lt;img src="http://img176.exs.cx/img176/5793/dragonspirit5nc.th.gif" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;An unusual mix of RPG storyline and "1942" oriented shoot'em up, Dragon Spirit delivers the goods and has a few unexpected tricks up it's sleeve to boot. Flying a dragon you have 2 modes of fire, air to ground, and air to air, both controlled independantly. The powerups are very cool, some grow you another head and others multiply your firepower in different ways. But what struck me was the appearance of some original enemies that require a little more than a bullet up the arse to defeat, my favourite are the beasts that roam around the screen leaving trails you must shoot through and appear to "home-in" to you.&lt;br /&gt;&lt;b&gt;FinalProbe: &lt;/b&gt;A solid blaster for the NES.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Bolcataxian by JBB&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img210.exs.cx/my.php?loc=img210&amp;amp;image=bolcataxian8pi.png" target="_blank"&gt;&lt;img src="http://img210.exs.cx/img210/5792/bolcataxian8pi.th.png" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;If you haven't already played this then I doubt you have attained "GP32X Hardcore" status yet either. Undeniably, this is the best homebrew shooter released to date, from the moment I first loaded it I was stunned at the quality and presentiation - clearly a lot of work has gone into the aesthetics. Powerups are implemented in a traditional Gradius style, dispatch a squadron of enemys and grab the tokens they leave behind and save them up for the addon of your choice. The only dampner in this well polished game is the fact that it is too easily completable, seasoned gamers will have no trouble storming through to the end. But have no fear, JBB has mentioned his intentions to update this great game with more levels, so watch this space.&lt;br /&gt;&lt;b&gt;FinalProbe: &lt;/b&gt;Get it, play it, complete it, but love it!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;R-Type / TurboGrafix16 / GPEngine&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img237.exs.cx/my.php?loc=img237&amp;image=pcertype081cn.png" target="_blank"&gt;&lt;img src="http://img237.exs.cx/img237/1217/pcertype081cn.th.png" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I really need not say anything about this classic, play the best version on GPEngine.&lt;br /&gt;&lt;b&gt;MiniProbe: &lt;/b&gt;Classic classicness!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Salamander / TurboGrafix16 / GPEngine&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img239.exs.cx/my.php?loc=img239&amp;amp;image=salamanderingame4di.gif" target="_blank"&gt;&lt;img src="http://img239.exs.cx/img239/8857/salamanderingame4di.th.gif" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Man, I just love the Gradius series, and this is one of the best in my opinion. I used to play it on my C64 and never managed to complete the first level! But just recently I found myself somewhat addicted to the TG16 version which plays like a dream, and was I in for a surprise when I finally reached stage two and saw my craft rotate vertically and start flying up the screen. It just oozes class, no other game gives me the feeling this one does as it immerses you in the alien surroundings and throws at you a pleasing array of obstacles. It may not be the best shooter on this system, and that's just because there are so many good ones, but Salamander will certainly bring you top quality entertainment.&lt;br /&gt;&lt;b&gt;FinalProbe: &lt;/b&gt;All Gradius games are good, this game is Excellent.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Lightforce / ZX Spectrum / fZX32&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img49.exs.cx/img49/2739/lightforce4yc.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;Now don't skip over this one because the graphics aren't up to the high standards of the others here, there's still plenty of fun to be had. I don't claim to be clued up in the world of the Speccy, in fact I only discovered this game recently, but I was quite pleased to find myself hammering away at it trying to progress. You will fly past some modular ships that you can destroy by taking out each section, but you must be quick to down the whole ship before it scrolls off the screen. Accompanying these are some varied alien attack waves and a few heavy meteor storms you must navigate. The action is frantic and if you can overlook the dated graphics and minimal sound, you will be coming back to try and better yourself again and again. Particularly good is the end of level screen which is displayed on a large ship.&lt;br /&gt;&lt;b&gt;FinalProbe: &lt;/b&gt;Proof that looks aren't everything.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111144642458002746?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111144642458002746/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111144642458002746' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111144642458002746'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111144642458002746'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/03/recommended-gaming-shoot-em-ups-part-2.html' title='Recommended Gaming: Shoot &apos;em Ups (Part 2)'/><author><name>frolik</name><uri>http://www.blogger.com/profile/12475234349170364542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111190725554941709</id><published>2005-03-27T02:07:00.000-05:00</published><updated>2005-03-27T02:07:35.556-05:00</updated><title type='text'>Recommended Gaming: Shoot 'Em Ups (Part 1)</title><content type='html'>&lt;B&gt;Thunderforce III / Genesis / DrMD 2.0&lt;/B&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img222.exs.cx/my.php?loc=img222&amp;image=thunderforce39ss.gif" target="_blank"&gt;&lt;img src="http://img222.exs.cx/img222/6048/thunderforce39ss.th.gif" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hailed (by myself) as one of the juiciest blasters to be emulated on the GP32, this game pumps, and has plenty of variation to keep you interested. A nice feature is the ability to start on any level you like, although I find it best starting from the beginning to show off your skills in the early levels so that you are lulled gently into the mayhem that is to come. Graphics are just awesome, although they are slicker if you disable sound to get a faster framerate without much overclocking - it's up to you how you like it! Various meaty weapons are at your disposal but watch out, if you lose a life you will also lose the weapon powerup, so choose wisely. &lt;br /&gt;&lt;B&gt;FinalProbe: &lt;/B&gt;Hard to fault, reeks of quality!&lt;br /&gt;&lt;br /&gt;&lt;B&gt;Armalyte / C64 / GPFrodo&lt;/B&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img213.exs.cx/my.php?loc=img213&amp;image=armalyte1id.gif" target="_blank"&gt;&lt;img src="http://img213.exs.cx/img213/353/armalyte1id.th.gif" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The almighty Armalyte received a grand reception when it was released in 1988, and since then has spawned many clones and variants but none attain the high standard set by the original. For an 8bit game, the graphics are glorious with fancy shading and smooth animation all the way. Frodo emulates the experience faultlessly, the one drawback being no autofire - I only mention this because it was this very game that caused me to break my GP32 fire button through aggressive blasting! The levels are well balanced, each with stonking badboys to defeat at the end, and the weapon system is truly original and above all, effective. &lt;br /&gt;&lt;B&gt;FinalProbe: &lt;/B&gt;One hell of a blast, DO NOT miss out on it.&lt;br /&gt;&lt;br /&gt;&lt;B&gt;Dragon Spirit / NES / LittleJohn 0.4&lt;/B&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img176.exs.cx/my.php?loc=img176&amp;image=dragonspirit5nc.gif" target="_blank"&gt;&lt;img src="http://img176.exs.cx/img176/5793/dragonspirit5nc.th.gif" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;An unusual mix of RPG storyline and "1942" oriented shoot'em up, Dragon Spirit delivers the goods and has a few unexpected tricks up it's sleeve to boot. Flying a dragon you have 2 modes of fire, air to ground, and air to air, both controlled independantly. The powerups are very cool, some grow you another head and others multiply your firepower in different ways. But what struck me was the appearance of some original enemies that require a little more than a bullet up the arse to defeat, my favourite are the beasts that roam around the screen leaving trails you must shoot through and appear to "home-in" to you. &lt;br /&gt;&lt;B&gt;FinalProbe: &lt;/B&gt;A solid blaster for the NES.&lt;br /&gt;&lt;br /&gt;&lt;B&gt;Bolcataxian by JBB&lt;/B&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img210.exs.cx/my.php?loc=img210&amp;image=bolcataxian8pi.png" target="_blank"&gt;&lt;img src="http://img210.exs.cx/img210/5792/bolcataxian8pi.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;If you haven't already played this then I doubt you have attained "GP32X Hardcore" status yet either. Undeniably, this is the best homebrew shooter released to date, from the moment I first loaded it I was stunned at the quality and presentiation - clearly a lot of work has gone into the aesthetics. Powerups are implemented in a traditional Gradius style, dispatch a squadron of enemys and grab the tokens they leave behind and save them up for the addon of your choice. The only dampner in this well polished game is the fact that it is too easily completable, seasoned gamers will have no trouble storming through to the end. But have no fear, JBB has mentioned his intentions to update this great game with more levels, so watch this space.&lt;br /&gt;&lt;B&gt;FinalProbe: &lt;/B&gt;Get it, play it, complete it, but love it!&lt;br /&gt;&lt;br /&gt;&lt;B&gt;R-Type / TurboGrafix16 / GPEngine&lt;/B&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img237.exs.cx/my.php?loc=img237&amp;image=pcertype081cn.png" target="_blank"&gt;&lt;img src="http://img237.exs.cx/img237/1217/pcertype081cn.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I really need not say anything about this classic, play the best version on GPEngine.&lt;br /&gt;&lt;B&gt;MiniProbe: &lt;/B&gt;Classic classicness!&lt;br /&gt;&lt;br /&gt;&lt;B&gt;Salamander / TurboGrafix16 / GPEngine&lt;/B&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img239.exs.cx/my.php?loc=img239&amp;image=salamanderingame4di.gif" target="_blank"&gt;&lt;img src="http://img239.exs.cx/img239/8857/salamanderingame4di.th.gif" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Man, I just love the Gradius series, and this is one of the best in my opinion. I used to play it on my C64 and never managed to complete the first level! But just recently I found myself somewhat addicted to the TG16 version which plays like a dream, and was I in for a surprise when I finally reached stage two and saw my craft rotate vertically and start flying up the screen. It just oozes class, no other game gives me the feeling this one does as it immerses you in the alien surroundings and throws at you a pleasing array of obstacles. It may not be the best shooter on this system, and that's just because there are so many good ones, but Salamander will certainly bring you top quality entertainment.&lt;br /&gt;&lt;B&gt;FinalProbe: &lt;/B&gt;All Gradius games are good, this game is Excellent.&lt;br /&gt;&lt;br /&gt;&lt;B&gt;Lightforce / ZX Spectrum / fZX32&lt;/B&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img49.exs.cx/img49/2739/lightforce4yc.jpg"&gt;&lt;br /&gt;&lt;br /&gt;Now don't skip over this one because the graphics aren't up to the high standards of the others here, there's still plenty of fun to be had. I don't claim to be clued up in the world of the Speccy, in fact I only discovered this game recently, but I was quite pleased to find myself hammering away at it trying to progress. You will fly past some modular ships that you can destroy by taking out each section, but you must be quick to down the whole ship before it scrolls off the screen. Accompanying these are some varied alien attack waves and a few heavy meteor storms you must navigate. The action is frantic and if you can overlook the dated graphics and minimal sound, you will be coming back to try and better yourself again and again. Particularly good is the end of level screen which is displayed on a large ship.&lt;br /&gt;&lt;B&gt;FinalProbe: &lt;/B&gt;Proof that looks aren't everything.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111190725554941709?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111190725554941709/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111190725554941709' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111190725554941709'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111190725554941709'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/03/recommended-gaming-shoot-em-ups-part-1.html' title='Recommended Gaming: Shoot &apos;Em Ups (Part 1)'/><author><name>frolik</name><uri>http://www.blogger.com/profile/12475234349170364542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111153843355714654</id><published>2005-03-22T18:22:00.000-05:00</published><updated>2005-03-23T15:50:26.786-05:00</updated><title type='text'>Best Version: Ghouls'n'Ghosts</title><content type='html'>&lt;img src="http://img45.exs.cx/img45/845/gngtitle0bu.png"&gt;&lt;br /&gt;&lt;br /&gt;The macabre is a theme used every now and again to add substance and storyline to games, one of the most well known of these is Ghosts'n'Goblins (Makaimura) and its sequel, Ghouls'n'Ghosts (Dai Makaimura). They are well loved platform games starring the Knight, Arthur, who must rescue his Damsel from the clutches of evil. Many perils await him on his quest, and his only defence is his armour and one of an assortment of weapons to rid his path of spooks. Both games originated as Capcom arcade machines and had a bit of a reputaion for taking lots of our money when we were younger. Since then, various conversions were created on the 8bit and 16bit platforms of the day which vary in quality, here's a brief round up of the GP32 compatible versions and if you're good I'll let you know which version I think you should play.&lt;br /&gt;&lt;br /&gt;&lt;B&gt;Master System:&lt;/B&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img19.exs.cx/img19/7559/gngsms5iq.gif"&gt;&lt;br /&gt;&lt;br /&gt;Emulated on fSMS32&lt;br /&gt;&lt;br /&gt;This didn't really hit the mark for me, the graphics look too scrappy and the feel isn't quite right. It's one of the easier versions I've played and some differences are the strange end of level where you must shoot the chest to enter a door and take on the demon, and odd that when dead you can restart there, did I tell you he's easy to defeat too?&lt;br /&gt;&lt;br /&gt;&lt;B&gt;FinalProbe: &lt;/B&gt;A below average translation that may interest fans of the Master System&lt;br /&gt;Sound:3/5 Graphics:3/5 Gameplay:2/5 Emulation:4/5&lt;br /&gt;&lt;br /&gt;&lt;B&gt;C64:&lt;/B&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img48.exs.cx/img48/3708/gngc641il.gif"&gt;&lt;br /&gt;&lt;br /&gt;Emulated on GPFrodo&lt;br /&gt;&lt;br /&gt;Sprites have been shrunken in this version and the screen is given a "widescreen" style aspect ratio, these are by no means bad things as the game plays very well and the difficulty factor is still wedged in place. Holding this version back is the 8-bit graphics which are rather bland, but for the C64 it's a pretty nice piece of work. The real hit here is the amazing soundtrack, just listen to the title screen tune, it's brilliant!&lt;br /&gt;&lt;br /&gt;&lt;B&gt;FinalProbe: &lt;/B&gt;Good for 8bit nostalgists, but not the best version.&lt;br /&gt;Sound:5/5 Graphics:3/5 Gameplay:4/5 Emulation:5/5&lt;br /&gt;&lt;br /&gt;&lt;B&gt;ZX Spectrum:&lt;/B&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img15.exs.cx/img15/7273/gngzx1ij.gif"&gt;&lt;br /&gt;&lt;br /&gt;Emulated on fZX32&lt;br /&gt;&lt;br /&gt;You have to love the spectrum for it's cute mono sprites, the game does posess certain appeal but it cannot possibly hold up against the 16bit systems out there. I did try to get into it but there's not enough substance, and it seems harder than the others. I was happy to hear a fine rendition of the GnG tune accompanying the title screen, but little noise with the action.&lt;br /&gt;&lt;br /&gt;&lt;B&gt;FinalProbe: &lt;/B&gt;Is that an angry mob of Spectrum fanatics steaming towards me?&lt;br /&gt;Sound:3/5 Graphics: 1/5 Gameplay:2/5 Emulation:5/5&lt;br /&gt;&lt;br /&gt;&lt;B&gt;TurboGrafix16:&lt;/B&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img126.exs.cx/img126/9348/gngtg166hf.jpg"&gt;&lt;br /&gt;&lt;br /&gt;Not emulatable&lt;br /&gt;&lt;br /&gt;Sadly the SGX version is not compatible with GPEngine which puts it out of the picture for the GP32. A real shame as it would give the Genesis a run for it's money.&lt;br /&gt;&lt;br /&gt;&lt;B&gt;AtariST:&lt;/B&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img48.exs.cx/img48/5449/gngst1ms.gif"&gt;&lt;br /&gt;&lt;br /&gt;Emulated on CaSTaway&lt;br /&gt;&lt;br /&gt;Probably one of the more faithful original releases of it's day, along with the Amiga, as the 16bit systems gave the game a little more oomph in the graphics department. A faithful conversion that is well emulated in CaSTaway, although the scrolling isn't as smooth as it could be. Spooky theme tune is rendered nicely in the title screen.&lt;br /&gt;&lt;br /&gt;&lt;B&gt;FinalProbe:&lt;/B&gt; Very playable, definately worth checking out.&lt;br /&gt;Sound:3/5 Graphics:4/5 Gameplay:5/5 Emulation 4/5&lt;br /&gt;&lt;br /&gt;&lt;B&gt;Genesis:&lt;/B&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img103.exs.cx/img103/8856/gnggenesis4au.png"&gt;&lt;br /&gt;&lt;br /&gt;Emulated on DrMD&lt;br /&gt;&lt;br /&gt;The Genesis really looks good, very true to the original game with its glorious graphics and tuned up sound, using DrMD you will be able to emulate the game almost flawlessly. It's tough, but then so is the original arcade, and if you are a wet blanket you have savestates at your disposal to help you progress through the game. The one slight niggle is that the music isn't quite as good as the C64 version but this is purely aesthetic and the sound is actually emulated very well. &lt;br /&gt;&lt;br /&gt;&lt;B&gt;FinalProbe: &lt;/B&gt;I'll give you a hint, this version is bloody good!&lt;br /&gt;Sound:3/5 Graphics:4/5 Gameplay:5/5 Emulation 4/5&lt;br /&gt;&lt;br /&gt;&lt;B&gt;SNES:&lt;/B&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img91.exs.cx/img91/4816/sgngsnes2xy.jpg"&gt;&lt;br /&gt;&lt;br /&gt;Emulated on OpenSNES9X&lt;br /&gt;&lt;br /&gt;Not strictly the same product as this is the "Super" version of the game and been given the complete treatment. Double jumping is the order of the day, which you need to get the hang of earlyon to get over some of the tall gravestones that burst out of the ground. It's nice to see something new happening for GnG but the original feel and fludity is lost here, not that this is a bad game by any means, but it's just not the same.&lt;br /&gt;&lt;br /&gt;&lt;B&gt;FinalProbe: &lt;/B&gt;Consider it a spinoff and you will have some fun, needs to be overclocked considerably to play with sound.&lt;br /&gt;Sound:1/5 Graphics:5/5 Gameplay:4/5 Emulation:4/5&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img50.exs.cx/img50/894/arthur8cn.gif"&gt;&lt;br /&gt;&lt;br /&gt;&lt;B&gt;Conclusion:&lt;/B&gt;&lt;br /&gt;As with many old school gamers, we look back fondly on the system we had when we were younger, which may divert you to playing the same version that you know and love. There are pros and cons with all versions, I personally can't get enough of the C64 soundtrack, but the gameplay is below the standards of others. If we had a release of MAME which ran it at a decent speed, this would probably win hands down. Since we don't have that, and the TurboGrafix16 version will not run in GPEngine, the only real successor to the ultimate GP32 version has to be on the Genesis. Using DrMD as the preferred emulator it runs like a charm, and even has good sounds playing along with the action. What are you waiting for, Go Play!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111153843355714654?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111153843355714654/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111153843355714654' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111153843355714654'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111153843355714654'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/03/best-version-ghoulsnghosts.html' title='Best Version: Ghouls&apos;n&apos;Ghosts'/><author><name>frolik</name><uri>http://www.blogger.com/profile/12475234349170364542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111148819787407883</id><published>2005-03-22T04:52:00.000-05:00</published><updated>2005-03-22T05:45:18.746-05:00</updated><title type='text'>Homebrew Review: Pogy's Adventure in Bobble World</title><content type='html'>&lt;a href="http://img210.exs.cx/my.php?loc=img210&amp;image=pogy1lq.png" target="_blank"&gt;&lt;img src="http://img210.exs.cx/img210/3420/pogy1lq.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Name: Pogy's Adventure in Bobble World&lt;br /&gt;Version: ADIC 2004&lt;br /&gt;Author: Kikuta&lt;br /&gt;&lt;br /&gt;Pogy's Adventure in Bobble World is a homebrew clone of Taito's Puzzle Bobble, or Bust-a-Move, as it's known in other countries.  The main object of the game is to match at least 3 of the same color bubbles by shooting them to make them disappear.  You must clear away all the bubbles to move on.  Pogy's Adventure in Bobble World has 2 modes, Normal mode which has a full 40 levels, and Block mode, which has only 5.  Normal mode is a great implementation of the original Puzzle Bobble we all know and love.  Block mode is the same game, but instead of the bubbles disappearing after 3 connect, you have to hit them with a special colored bubble that has a "metal bead" in it. &lt;br /&gt;&lt;br /&gt;The graphics in this game are all hand drawn, and done very well.  The music is a cheery tune that helps make the mood for the gameplay.  Sound effects are appropriate and sound good as well.  The control in Pogy's Adventure in Bobble World is very solid, the joypad changes the direction of your "bubble cannon," while the shoulder buttons help with more accurate aiming.  The A Button fires, the Start Button pauses, and the select button brings up the credits screen.&lt;br /&gt;&lt;br /&gt;If you like puzzle games at all, this is a must have title!  The presentation is A+, from the splash screen, all the way to the credits.  The readme states that this is an "Alpha Demo" and only accounts for 20% of what will be in the final project.  The backgrounds, sound, and title screen are all temporary.  They also go on to say, "You can be 100% sure that the game will be completely finished.  Final release is estimated to be June 2005."  I, for one, can't wait until a new version Pogy's Adventure in Bobble World is released, especially when you see what they can pump out for an "alpha demo!"&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,484"&gt;DOWNLOAD&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111148819787407883?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111148819787407883/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111148819787407883' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111148819787407883'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111148819787407883'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/03/homebrew-review-pogys-adventure-in.html' title='Homebrew Review: Pogy&apos;s Adventure in Bobble World'/><author><name>BobBorakovitz</name><uri>http://www.blogger.com/profile/04959506440476382497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111148260331846452</id><published>2005-03-22T02:39:00.000-05:00</published><updated>2005-03-22T04:56:12.633-05:00</updated><title type='text'>Homebrew Review: Mythic Chess</title><content type='html'>Mythic Chess v0.7&lt;br /&gt;by: Dalto &amp; MattMagoo&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img189.exs.cx/my.php?loc=img189&amp;image=mythicchess4by.jpg" target="_blank"&gt;&lt;img src="http://img189.exs.cx/img189/1079/mythicchess4by.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Mythic Chess is a high quality homebrew chess game written by Dalto with superb graphics done by MattMagoo.  It includes a full-featured chess engine including pawn promotion, saving &amp; loading, and undoing your last move.  You can play against the computer with 10 levels of difficulty, against a friend, or watch the computer play itself.  &lt;br /&gt;&lt;br /&gt;The graphics in Mythic Chess are simply amazing.  There are 2 different visual styles, the normal top-down view, or a battle chess-like perspective view.  There are 6 different pieces &amp; boards to choose from, or you can make &amp; import your own!  There are 3 "themed" sets to choose from in addition to a classic styled set and a hand drawn classic set. The 3 themed sets are Mario &amp; South Park made by MattMagoo, and a hand drawn Metroid set made by Kuwanger.  There is also a board made for each set of pieces.&lt;br /&gt;&lt;br /&gt;One of the only faults in this game is the complete lack of sound.  Some people may say that there doesn't need to be sound in a game of chess, but I disagree.  Even a simple "click" would work when placing your piece, or a "swoosh" when a piece gets taken.  A nice feature would be a mod music player, so people could play what they want with a potentially long game of chess.  One thing that's been bugging me is that the readme states that you can undo your last move, but doesn't say how and I haven't been able to find it yet.  Overall, though, this is one amazing piece of work that is, for the most part highly ignored.  One day, I'd like to see a v1.0 of this come out, but until then, Mythic Chess v0.7 will be one of the best chess games available in any form on the GP32.  &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,589"&gt;DOWNLOAD&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111148260331846452?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111148260331846452/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111148260331846452' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111148260331846452'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111148260331846452'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/03/homebrew-review-mythic-chess.html' title='Homebrew Review: Mythic Chess'/><author><name>BobBorakovitz</name><uri>http://www.blogger.com/profile/04959506440476382497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111143989733026682</id><published>2005-03-21T16:17:00.000-05:00</published><updated>2005-03-21T16:18:17.333-05:00</updated><title type='text'>Game Tips: Numo Codes</title><content type='html'>Complete list of codes for Numo&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp32x.de/cfiles/screenshots/numo.png" target="_blank"&gt;&lt;img src="http://www.gp32x.de/cfiles/screenshots/numo.png" width="160" height="120" BORDER="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;01 MAGNOLIA&lt;br /&gt;02 LALA&lt;br /&gt;03 BRUNETTE&lt;br /&gt;04 MADREF&lt;br /&gt;05 GPMANIA&lt;br /&gt;06 AMIGA&lt;br /&gt;07 XXX&lt;br /&gt;08 EUR&lt;br /&gt;09 THISIS&lt;br /&gt;10 AGAME&lt;br /&gt;11 IMBORED&lt;br /&gt;12 OF&lt;br /&gt;13 WRITING&lt;br /&gt;14 CODES&lt;br /&gt;15 ISTANBUL&lt;br /&gt;16 BIYUTI&lt;br /&gt;17 SIKKAFA&lt;br /&gt;18 BUSH&lt;br /&gt;19 FAKYU&lt;br /&gt;20 GOODBYE&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111143989733026682?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111143989733026682/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111143989733026682' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111143989733026682'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111143989733026682'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/03/game-tips-numo-codes.html' title='Game Tips: Numo Codes'/><author><name>frolik</name><uri>http://www.blogger.com/profile/12475234349170364542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111137304478094326</id><published>2005-03-20T21:40:00.000-05:00</published><updated>2005-03-20T21:44:04.786-05:00</updated><title type='text'>Recommended Gaming: Puzzle Games (Part 2)</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Boxyboy / TG16 version / GPEngine&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img219.exs.cx/my.php?loc=img219&amp;image=boxyboy4ff.gif" target="_blank"&gt;&lt;img src="http://img219.exs.cx/img219/4340/boxyboy4ff.th.gif" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This is a solid Sokoban clone for the TurboGrafix console, as with most of the games in GPEngine, it runs like a charm and has good looking graphics. You can start directly at the first 10 or so levels to get a jump start past the easy ones, and you will find it gets quite fiendish early on unless you are a seasoned warehouse worker.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Columns by Franxis&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img218.exs.cx/my.php?loc=img218&amp;image=columns5gc.png" target="_blank"&gt;&lt;img src="http://img218.exs.cx/img218/1200/columns5gc.th.png" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Probably the most famous Tetris adaptation is Columns, I find it equally addictive and have been known to spend hours on one game, hammering away ignoring my body's needs! If you enjoy this game, look no further than this version by Franxis who is also the coder behind GPMame fame.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,341"&gt;DOWNLOAD&lt;/a&gt; &lt;a href="http://reviews.chemicalkungfu.de/index.php?game=44"&gt;Read the HOMEBREW REVIEW&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;QBillion / C64 version / Frodo&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img130.exs.cx/my.php?loc=img130&amp;image=qbillion9qc.jpg" target="_blank"&gt;&lt;img src="http://img130.exs.cx/img130/605/qbillion9qc.th.jpg" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This game is certainly worth a mention as it is simplistic as it is clever. Another game in a warehouse setting, moving boxes, but this time is in 3D!! Well, almost. The number on the box represents the amount of boxes that are stacked in the same space, therefore you can only move a box when you are standing one level beneath it. Example, to move the box off the top of a stack of 3, you must be standing on a stack of 2 boxes. You just have to take my word for it, it's a fiendish game and deserves attention, go play.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Samurai by Puck2099&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img199.exs.cx/my.php?loc=img199&amp;amp;image=samurai8gj.png" target="_blank"&gt;&lt;img src="http://img199.exs.cx/img199/6592/samurai8gj.th.png" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Pit your wits (love that expression) at a game against the Grand Master or challenge a mate to an old school game of Samurai. If you haven't got the board an a jar of black and white beads handy then this is the perfect solution, and it's good fun too, I personally can't play it too much as it can be rather frustrating, but for a blast every now and again it is good quality brainache.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,486"&gt;DOWNLOAD&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111137304478094326?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111137304478094326/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111137304478094326' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111137304478094326'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111137304478094326'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/03/recommended-gaming-puzzle-games-part-2.html' title='Recommended Gaming: Puzzle Games (Part 2)'/><author><name>frolik</name><uri>http://www.blogger.com/profile/12475234349170364542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111113241277560237</id><published>2005-03-18T02:22:00.000-05:00</published><updated>2005-03-18T03:01:58.336-05:00</updated><title type='text'>Guest Review: The Wub: Turbo Esprit (ZX Spectrum)</title><content type='html'>I remember the first time I played GTA3 on a playstation 2. Although in many respects similar to it's previous 2D incarnations it was still, for me, a real gaming "moment".  Not because of the amazing graphics and sense of freedom but because I had been waiting to play it ever since Durell released Turbo Esprit for the ZX Spectrum in 1986.  Believe it or not, this is how much earlier gta3 had been done.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img228.exs.cx/my.php?loc=img228&amp;image=snap00002hz.png" target="_blank"&gt;&lt;img src="http://img228.exs.cx/img228/1631/snap00002hz.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Ok, so there is a lack of realistic physics and the graphics are virtually monochrome but the fact that the cars have indicator lights (something completely absent in gta3) more than makes up for this.  Other than that the game provides many of the same elements that gta3 does although your interaction with them may seem limited. &lt;br /&gt;&lt;br /&gt;To a 10 year old wub however, the experience of seeing a pedestrian walking up to a zebra crossing, waiting for the traffic to stop, which it did, allowing said pedestrian to cross the road - or waiting at a busy junction with the other cars for the lights to change from white to white so you could all go - it was life changing stuff, and at 10 that's a lot to deal with.  It really aged me.   &lt;br /&gt;&lt;br /&gt;The game is based around a single driving mission taking place in one of four huge maps,  each representing a different town.  The towns are so large that only one can be loaded into the 48K memory at a time so you need to completely reload the game to change the map.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img228.exs.cx/my.php?loc=img228&amp;image=snap00017gb.png" target="_blank"&gt;&lt;img src="http://img228.exs.cx/img228/6204/snap00017gb.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The mission is the same regardless of the town you choose to play in: a major drug deal  is going down and you have to stop it.  The drugs are being held in four houses across the map and are going to be ferried to the drop-off point by a number of "drug cars",  handily coloured blue by the gang to aid identification.  These drug cars will meet with a red armoured van that is cruising the center of the city and are protected by  pink "hit cars" that, while ironic at a base level, can take you out if you get too close to them.&lt;br /&gt;&lt;br /&gt;If you attack the armoured car before the drug cars make their drop-off then the mission  is a failure, they will know you are on to them and scarper so the idea is to take out  all the drug cars while they are on route to the armoured car.  Even on the easiest setting this is quite a tough mission and as you will see there are a few different outcomes and more than one way of winning.&lt;br /&gt;&lt;br /&gt;As a special agent you are equipped with a special, bullet firing, Lotus Turbo Esprit.  Obviously this was a model that never met the required safety standards which is such a shame because, as you will discover, a steady stream of lead really helps you cut through that traffic, which you will need.  The map is big and as you have only a limited amount of time, blowing up civillian cars that get in your way is both fun and essential to getting about quickly.  The cars all give a good chase and have a habit of going exactly where you think they  won't. To help with this you can call up a map screen at any time to check the position of all the other cars in relation to your own and a "radio" message at the bottom of the screen flashes handy clues about the bad guys' whereabouts. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://img228.exs.cx/my.php?loc=img228&amp;image=snap00025dt.png" target="_blank"&gt;&lt;img src="http://img228.exs.cx/img228/8414/snap00025dt.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I won't say more about the game because the fun is finding out the behaviour of the mission yourself. Experiment with the different maps because they can impact the gameplay surprisingly.&lt;br /&gt;&lt;br /&gt;One last twist, as well as a score for taking out the different cars successfully, there is also a penalty system for, oh I don't know, maybe pretending you're going to let the pedestrian cross the road then comically running him over when he's half way across... remember that 10 year old wub I was telling you about?  He's still not bored with that one.&lt;br /&gt;&lt;br /&gt;And was gta3 worth the wait in the end?  When compared alongside the original, not a chance.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111113241277560237?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111113241277560237/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111113241277560237' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111113241277560237'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111113241277560237'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/03/guest-review-wub-turbo-esprit-zx.html' title='Guest Review: The Wub: Turbo Esprit (ZX Spectrum)'/><author><name>frolik</name><uri>http://www.blogger.com/profile/12475234349170364542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111112310503417202</id><published>2005-03-18T00:15:00.000-05:00</published><updated>2005-03-18T00:18:25.103-05:00</updated><title type='text'>Recommended Gaming: GPMame (Part 1)</title><content type='html'>These games are all loaded from the "Classic" module of Franxis's GPMame and all work well at 133mhz with default settings. Look out for the next instalment of this feature coming soon.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Brix&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img125.exs.cx/my.php?loc=img125&amp;image=brix5sl.png" target="_blank"&gt;&lt;img src="http://img125.exs.cx/img125/1931/brix5sl.th.png" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This is a great little game where you must work your way through the waves of moving bricks in front of you to get to Lola who is patiently waiting for you at the top of the screen. Along the way are bonus treats which you must collect to please her and of course, baddies. Lola will wolf whistle at you when you have collected enough goodies, this means she's ready for you to come get her! There are various other bonuses like the ability to make or destroy bricks, and of course, bash the meanies.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Challenger&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img212.exs.cx/my.php?loc=img212&amp;image=challenger1ix.png" target="_blank"&gt;&lt;img src="http://img212.exs.cx/img212/416/challenger1ix.th.png" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Challenger is similar to Asteroids but your craft is attached to the ground or the ceiling. Complete each sector by destroying a variety of ufo's, space snakes and asteroid chunks with your triple barrelled gun and avoid being disintegrated along the way. There's a few nice features here to attract interest but mostly it's just well presented and the controls make it simple to pick up and play straight away. The action is accompanied by some appropriately simple sound effects.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Cheeky Mouse&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img64.exs.cx/my.php?loc=img64&amp;image=cheekymouse4co.png" target="_blank"&gt;&lt;img src="http://img64.exs.cx/img64/4362/cheekymouse4co.th.png" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Tell you what, these mice are bloody cheeky! An army of them live in your roof and are attempting a major frontline assault to steal the cheese from your basement. You must stop them, armed with only a hammer, by bashing them on the head as they gnaw through the carpet. One whack will do, but why stop there, you can hammer them repeatedly if you wish to extract bloody revenge on the little buggers. I like this one.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Destination Earth&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img104.exs.cx/my.php?loc=img104&amp;image=destinationearth2ru.png" target="_blank"&gt;&lt;img src="http://img104.exs.cx/img104/5152/destinationearth2ru.th.png" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here's a twist, you control the space invader trying to land on Earth. You begin jumping out of your Mothership and must navigate through waves of space debris to get down to the planets surface using a vertical thruster, at the bottom of the screen are different sized platforms, the smaller they are, the more points you can earn. Once landed, a human will run into your craft to happily be abducted and it's off back to the mothership with a cannon to blast the enemies that have quickly filled the airspace. If you make it back to the Mothership, park gently or the abductee will be sent hurtling back to the planet with a bump on his head.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Fast Freddie&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img91.exs.cx/my.php?loc=img91&amp;image=fastfreddie4yw.png" target="_blank"&gt;&lt;img src="http://img91.exs.cx/img91/3661/fastfreddie4yw.th.png" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Take control of Freddie as he goes on a crazy hangliding session in various scenic locations. Unfortunately for Freddie there seem to be helicopters, planes and other flying objects intent on killing him and all he can do is kick out in an attempt to down them first. It's not the easiest game to get the hang of but once you learn the moves it's a good romp and the graphics are really nice to fly past, just don't get too distracted by them!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Jumping Jack&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img62.exs.cx/img62/6723/jjack3uc.png" target="_blank"&gt;&lt;img src="http://img62.exs.cx/img62/6723/jjack3uc.png" border="0" height="152" width="133" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Jack seems to have problems walking, which would explain why he can only jump from place to place, or so it would seem. It's a Donkey Kong style game that looks like it's set in the Congo, clear each screen by reaching the Goal at the top, avoiding the monkeys, spears, rhinos and other dangers in your path. It's a cute little game this one, I got myself quite hooked on it for a while, although it's not easy to begin with it really grows on you. Highly recommended.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111112310503417202?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111112310503417202/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111112310503417202' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111112310503417202'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111112310503417202'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/03/recommended-gaming-gpmame-part-1.html' title='Recommended Gaming: GPMame (Part 1)'/><author><name>frolik</name><uri>http://www.blogger.com/profile/12475234349170364542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111099628869548740</id><published>2005-03-16T12:54:00.000-05:00</published><updated>2005-03-22T04:48:51.176-05:00</updated><title type='text'>Homebrew Review: Circus Linux</title><content type='html'>&lt;a href="http://img119.exs.cx/my.php?loc=img119&amp;image=circuslinux0kl.gif" target="_blank"&gt;&lt;img src="http://img119.exs.cx/img119/1110/circuslinux0kl.th.gif" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;You may recognize Circus Linux as a remake of the classic arcade game, Circus, or as the better-known, Circus Atari on the Atari 2600.  Originally, Circus Linux was made for (obviously) the Linux operating system.  But, like most almost all Linux programs, the source code was made available for porting.  Our excellent GP32 port was made by Chui.&lt;br /&gt;&lt;br /&gt;Circus Linux is similar to Breakout or Arkanoid in the respect that you have to pop the balloons on the top of the screen, while you have a "seesaw" on the bottom you have to bounce your partner to the top to pop the balloons.  It's not as easy as it sounds, when you miss, your partner falls through the floor!&lt;br /&gt;&lt;br /&gt;Circus Linux is great fun with beautiful hand-drawn graphics, animated backgrounds, a catchy theme song, and good sound effects.  Even though the original Circus Linux used the mouse for more precision, Chui has made the GP32 joypad control it very well.  I like to play it in short bursts to beat my high score!  In short, I recommend this game to anyone who likes simple, but fun arcade-styled games.&lt;br /&gt;Go try it now!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,27,522"&gt;DOWNLOAD&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111099628869548740?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111099628869548740/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111099628869548740' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111099628869548740'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111099628869548740'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/03/homebrew-review-circus-linux.html' title='Homebrew Review: Circus Linux'/><author><name>BobBorakovitz</name><uri>http://www.blogger.com/profile/04959506440476382497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111093817797113283</id><published>2005-03-15T20:41:00.000-05:00</published><updated>2005-03-16T21:55:18.183-05:00</updated><title type='text'>Recommended Gaming: Puzzle Games (Part 1)</title><content type='html'>&lt;span style="font-family:arial;"&gt;Playing Puzzle games is always an easy way for me to while away a few hours keeping my brain busy! This is the first in a series of brief recommendations on the genre, homebrew or emulated.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:arial;" &gt;Dynamate by Flavor&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: arial;" href="http://www.gp32x.de/cfiles/screenshots/DynaMate.jpg" target="_blank"&gt;&lt;img src="http://www.gp32x.de/cfiles/screenshots/DynaMate.jpg" border="0" height="102" width="152" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;One of my favourite puzzle games to play on the GP32, until I completed it months ago. Move blocks around in colour order with the aim of clearing the screen. There's a level editor included but to my knowledge there are no homemade level packs out there - yours could be the first! Very addictive and perfectly presented.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: arial;" href="http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,274"&gt;DOWNLOAD&lt;/a&gt; &lt;a style="font-family: arial;" href="http://reviews.chemicalkungfu.de/index.php?game=35"&gt;Read the full HOMEBREW REVIEW&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:arial;" &gt;Deflektor / Atari ST version / CaSTaway&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: arial;" href="http://img147.exs.cx/my.php?loc=img147&amp;image=deflektor5uq.gif" target="_blank"&gt;&lt;img src="http://i147.exs.cx/img147/886/deflektor5uq.th.gif" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Direct the laser beam with the use of mirrors to destroy nasty blobs and reroute the beam to the exit node. There's a great amount of originality between levels in this game and there's plenty of fun to be had. I'd recommend using CaSTaway to save the state between levels so you can resume at the same level when you die, in this day and age it doesn't make sense to have to repeat easy early levels every time you play.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:arial;" &gt;Electronia by Akuma no Houkon&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: arial;" href="http://www.gp32x.de/cfiles/screenshots/electronia.png" target="_blank"&gt;&lt;img src="http://www.gp32x.de/cfiles/screenshots/electronia.png" border="0" height="102" width="152" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;A great game that reeks of originality, this was well recieved when it was released and is still great fun to play today. Turn the blocks to join up the circuit and light up as many bulbs as you can, get a bonus if you light them all up at once (yes it can be done!). The one thing missing from this gem is a high score table, but don't let it spoil your fun.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a style="font-family: arial;" href="http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,248"&gt;DOWNLOAD&lt;/a&gt; &lt;a style="font-family: arial;" href="http://reviews.chemicalkungfu.de/index.php?game=4"&gt;Read the full HOMEBREW REVIEW&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:arial;" &gt;Chips Challenge / Lynx version / GPHandy&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: arial;" href="http://img55.exs.cx/my.php?loc=img55&amp;image=chips9vh.jpg" target="_blank"&gt;&lt;img src="http://img55.exs.cx/img55/7820/chips9vh.th.jpg" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;This game is available on various system but the Lynx seems to be the favourite. Long hours can be spent controlling chip through a ton of levels, collecting keys and navigating obstacles along the way. The new release of GPHandy allows you to save states so this should help you progress through the game. Classic Puzzler&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Magical Drop 1 &amp; 2 / SNES version / OSnes9x&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img161.exs.cx/my.php?loc=img161&amp;amp;image=magicaldrop20dk.png" target="_blank"&gt;&lt;img src="http://img161.exs.cx/img161/8092/magicaldrop20dk.th.png" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Lovely and colourful is this game, reminds me a lot of Puzzle Bobble in the graphical style. They are both cracking games that are fully addictive, although they will play rather sluggish in OSnes with sound, so just disable it and stick on a CD. Match up the colours by shooting blocks, and clear the screen to complete the level. It's easy to get sucked into this so be careful. Again, saves are pretty handy!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Nova 1&amp;2 / C64 version / Frodo&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img205.exs.cx/my.php?loc=img205&amp;amp;image=nova29ou.gif" target="_blank"&gt;&lt;img src="http://img205.exs.cx/img205/5984/nova29ou.th.gif" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;More laser bending is to be had here, only this time you place obstacles in its path to guide it to the designated exit point. I don't know what it is about these games but it's always appealed to me, it's so simple but it keeps me busy for hours. Running it in Frodo will chop off half of the tool selector at the top of the screen, you'll get to know what these things are so it doesn't really matter much. There's one level early on in Nova 1 that had me stumped for ages, and I was utterly convinced that there was no solution... until I realised that it was pretty straightforward! Try it, you might like it.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111093817797113283?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111093817797113283/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111093817797113283' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111093817797113283'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111093817797113283'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/03/recommended-gaming-puzzle-games-part-1.html' title='Recommended Gaming: Puzzle Games (Part 1)'/><author><name>frolik</name><uri>http://www.blogger.com/profile/12475234349170364542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111092100932133984</id><published>2005-03-15T16:07:00.000-05:00</published><updated>2005-03-15T18:06:33.756-05:00</updated><title type='text'>Homebrew Review: Space Mission</title><content type='html'>&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;A HREF='http://www.gp32x.de/cfiles/screenshots/spacemission.png' TARGET='_blank'&gt;&lt;IMG SRC='http://www.gp32x.de/cfiles/screenshots/spacemission.png' ALT='spacemission.png' WIDTH='160' HEIGHT='120'BORDER='0'&gt;&lt;/A&gt;&lt;br&gt;&lt;br /&gt;Fenix has established itself as the most common gaming development platform on the GP32 and we have seen an assortment of varied games as a result of it, one which appeared recently without much commotion is Space Mission.&lt;br /&gt;&lt;br /&gt;Using controls similar to the old Thrust games, you must navigate your triangular vessel through a narrow tunnel in an Asteroid, finding the exit at the end of each. The early levels contain very straight, angular passages that a little care will guide you through no problem, but later comes some curvy bends that can be a challenge at anything faster than a crawl. Inertia is handled very nicely and once you get used to it you will find yourself trying for higher speeds, but remember, one touch of the rock will destroy your vessel forcing you to start again. One complaint about the thrust system is that your ship will not always fly straight towards the direction the ship is facing, and can be slightly off to the left or right but this niggle can be overlooked.&lt;br /&gt;&lt;br /&gt;The real beauty of this game is an extra hidden game that can be accessed via a secret key combination. No, I'm not going to tell you what it is, just complete all the levels and you will be rewarded, it's worth it, and quite an original game in itself.&lt;br /&gt;&lt;br /&gt;Lastability is pretty short as there aren't many levels, and once you get the hang of the controls properly, these will pose no problems. Graphics are adequate but nothing too fancy, but as with all games in the "retro" mould such as this, it all comes down to gameplay, and for a short whie, this does it well.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,27,553"&gt;DOWNLOAD&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111092100932133984?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111092100932133984/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111092100932133984' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111092100932133984'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111092100932133984'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/03/homebrew-review-space-mission.html' title='Homebrew Review: Space Mission'/><author><name>frolik</name><uri>http://www.blogger.com/profile/12475234349170364542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111086125779151943</id><published>2005-03-14T22:47:00.000-05:00</published><updated>2005-03-14T23:41:48.606-05:00</updated><title type='text'>Recommended Gaming: Colecovision (Part 2)</title><content type='html'>The Colecovision was a home console ahead of it's time.  It had the best arcade ports at the time, and a lot of great original games, as well.  Here's some of my favorites:&lt;br /&gt;&lt;br /&gt;Space Fury&lt;br /&gt;&lt;img src="http://img203.exs.cx/img203/9020/spacefury1983017nt.gif"&gt;&lt;br /&gt;A conversion of the classic vector arcade game.  Imagine asteroids with powerups. As soon as you see the alien cyclops in the beginning, you'll be hooked!&lt;br /&gt;&lt;br /&gt;Space Panic&lt;br /&gt;&lt;img src="http://img203.exs.cx/img203/3071/spacepanic8jg.gif"&gt;&lt;br /&gt;A game similar to Lode Runner, although, I find this much more fun.  The goal is to dig a hole and make all the aliens fall through to finish the level.  Watch your oxygen!&lt;br /&gt;&lt;br /&gt;Burgertime&lt;br /&gt;&lt;img src="http://img90.exs.cx/img90/9872/burgertime198284003ot.gif"&gt;&lt;br /&gt;Arcade perfect conversion, and an all-time classic!  Walk on all the parts of the burger to make a row of complete sandwiches on the bottom.  Watch out for man-eating Hot Dogs, Fried Eggs, Pickles, &amp; More.  Hint: they don't like pepper!&lt;br /&gt;&lt;br /&gt;Mr. Do!&lt;br /&gt;&lt;img src="http://img90.exs.cx/img90/426/mrdo8os.gif"&gt;&lt;br /&gt;A very good port of the classic arcade game.  You're a little clown that has to collect all the cherries or kill all the baddies to progress to the next level.  Very Fun!&lt;br /&gt;&lt;br /&gt;Squish 'em Sam&lt;br /&gt;&lt;img src="http://img201.exs.cx/img201/2775/squishemsam1983int2wz.gif"&gt;&lt;br /&gt;This game reminds me a bit of the arcade game Crazy Climber.  As far as I know it isn't in the arcades or any other consoles.  The goal is to climb to the top of the building avoiding the garbage that is being dropped and the "alien-cockroaches" scattered on every level.  You can squish 'em (as the title suggests) and it makes a gross squishing cockroach sound!  It's a cool game that used to drive my family nuts!&lt;br /&gt;&lt;br /&gt;Zaxxon&lt;br /&gt;&lt;img src="http://img212.exs.cx/img212/9795/zaxxon5xs.gif"&gt;&lt;br /&gt;This needs no explanation to most of you, I hope!  But, for those of you who were deprived as a child... Zaxxon is a classic space shoot 'em up with great graphics for it's time and an isometric pseudo-3d view!&lt;br /&gt;&lt;br /&gt;Venture&lt;br /&gt;&lt;img src="http://img212.exs.cx/img212/6633/venture1982003cj.gif"&gt;&lt;br /&gt;This game was a lot of fun when I was young, it had many different levels to go into.  You're a smiley face with a crossbow you must kill all the enemies and collect the treasure before the unbeatable demon finds you!&lt;br /&gt;&lt;br /&gt;Tapper&lt;br /&gt;&lt;img src="http://img212.exs.cx/img212/8854/tapper1984008op.gif"&gt;&lt;br /&gt;Fill all the mugs before the drunken patrons kill you! Very tough game!&lt;br /&gt;&lt;br /&gt;Star Wars&lt;br /&gt;&lt;img src="http://img212.exs.cx/img212/567/starwarsthearcadegame3ki.gif"&gt;&lt;br /&gt;The classic arcade game, VERY fun!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111086125779151943?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111086125779151943/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111086125779151943' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111086125779151943'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111086125779151943'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/03/recommended-gaming-colecovision-part-2.html' title='Recommended Gaming: Colecovision (Part 2)'/><author><name>BobBorakovitz</name><uri>http://www.blogger.com/profile/04959506440476382497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111085156548449631</id><published>2005-03-14T20:49:00.000-05:00</published><updated>2005-03-14T23:55:45.276-05:00</updated><title type='text'>Recommended Gaming: Colecovision (Part 1)</title><content type='html'>&lt;span style="font-family:arial;"&gt;The Colecovision has many games available from the early video gaming generation yet many of you will steer clear of this one in favour of graphically advanced systems. But for sheer old school gameplay, it's a hit, and with the rom size so small there's really no excuse not to keep a few handy. Here's my recommended list&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Defender&lt;/span&gt;&lt;br /&gt;&lt;img src="http://img28.exs.cx/img28/1066/defender0re.gif" /&gt;&lt;br /&gt;One of the better versions of a game which spawned a million ripoffs. Careful you don't blast the goodies you are trying to protect! There is much fun to be had with this game, if you want a decent version of it, look no further.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Frogger&lt;/span&gt;&lt;br /&gt;&lt;img src="http://img54.exs.cx/img54/2144/frogger198283parkerb7cs.gif" /&gt;&lt;br /&gt;A fine adaptation of a game many will recognise. Get the frog to the other side of the road then cross the river! Very addicting - and the ladies love it!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Jumpman Junior&lt;/span&gt;&lt;br /&gt;&lt;img src="http://img201.exs.cx/img201/5126/jumpmanjunior9eg.gif" /&gt;&lt;br /&gt;The most basic of basic platform games, but don't let the blockiness get in the way of a good gaming romp! Persevere with this and you will be rewarded, there's nothing like the feeling of storming through the levels like an old pro. It even lets you choose the game speed, which I recommend you choose at least 3.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Pepper 2&lt;/span&gt;&lt;br /&gt;&lt;img src="http://img87.exs.cx/img87/1254/pepperii5ab.gif" /&gt;&lt;br /&gt;Like Pacman? Nah I'm not too fussed either. Try this, it works on a similar foundation but you must run along these zippers to capture sections of the screen, if you capture a square with a fork in it you can hunt the baddies down in a similar fashion to pacman. There are four screens to capture to complete the level, it's not easy, but good frantic fun.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;River Raid&lt;/span&gt;&lt;br /&gt;&lt;img src="http://img87.exs.cx/img87/6910/riverraid3sc.gif" /&gt;&lt;br /&gt;This game passed me by for years until recently I discovered this version and I was hooked. The gameplay is just absolutely classic old school, but you won't be able to walk away without having another go, and then when you get further, you will want another go again! In case you didn't know, it's a shootemup where you fly up a river destroying anything that gets in your way, along the way you will need to pickup fuel to keep you in the air, don't shoot it by the way! 100% All time classic.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Tutankham&lt;/span&gt;&lt;br /&gt;&lt;img src="http://img87.exs.cx/img87/6094/tutankham3tc.gif" /&gt;&lt;br /&gt;There are many old games where you are stuck in a maze but this one feels a bit original, the controls are very fluid and the twist is that you can only shoot left and right. Fight your way to the key then onto the exit to clear the stage.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111085156548449631?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111085156548449631/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111085156548449631' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111085156548449631'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111085156548449631'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/03/recommended-gaming-colecovision-part-1.html' title='Recommended Gaming: Colecovision (Part 1)'/><author><name>frolik</name><uri>http://www.blogger.com/profile/12475234349170364542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111085412093176838</id><published>2005-03-14T20:47:00.000-05:00</published><updated>2005-03-14T23:51:38.083-05:00</updated><title type='text'>Emulator Comparison: Colecovision: fCol32 vs. GPColem</title><content type='html'>&lt;img src="http://img124.exs.cx/img124/5656/colecovision6nf.jpg"&gt;&lt;br /&gt;   &lt;br /&gt;   First I would like to state that I've spent countless hours on real Colecovisions in my childhood.  My first gaming experience was on the Colecovision, it was Smurf Rescue!  Even today I go back to play some of my old favorites like Donkey Kong, Frogger, and Space Fury!  &lt;br /&gt;&lt;br /&gt;   There are two Colecovision emulators on the GP32, fCol32 and GPColem.  Both have their strong points and weak points.  fCol32 is faster, MUCH faster.  Some have complained that it is too fast, but it seems perfect to me.  While GPColem seems like it's only running at about 85% speed.  fCol32 has full beautiful sound all the way through, while GPColem seems to be not emulating an audio channel.  GPColem does have something nice going for it, though.  I love the pop-up Coleco controller to operate the number pad.  It's very handy, and looks great!  fCol32 has the start button mapped to the "1" key, and the select button brings up a pop-up window with the number keys on it, which also works nicely.&lt;br /&gt;&lt;br /&gt;   In closing, I prefer fCol32 for it's full sound, speed, and compatibility.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111085412093176838?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111085412093176838/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111085412093176838' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111085412093176838'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111085412093176838'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/03/emulator-comparison-colecovision.html' title='Emulator Comparison: Colecovision: fCol32 vs. GPColem'/><author><name>BobBorakovitz</name><uri>http://www.blogger.com/profile/04959506440476382497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111077090489294905</id><published>2005-03-13T22:17:00.000-05:00</published><updated>2005-03-13T22:28:24.893-05:00</updated><title type='text'>Come in and make yourself at home</title><content type='html'>&lt;span style="font-family: arial;"&gt;I'm a product of the "disposable" gaming generation, that is, the type of gamer that tries everything for 5 minutes of instant gratification and then tries something new. There are many games that do maitain my attention however, but I can't help myself loading 20 games at a time and scanning through them for a quick blast!&lt;br /&gt;&lt;br /&gt;This is why the GP32 appeals to me, the nostalgic element, the amount of different games available, the flexibility, and, of course, the community, make it a prime piece of gaming kit!&lt;br /&gt;&lt;br /&gt;You will find our views on this site, as we want to share stuff with the readers like a gaming magazine would, but we value your feedback and comments also, so please, leave us a message.&lt;br /&gt;&lt;br /&gt;-frolik&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111077090489294905?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111077090489294905/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111077090489294905' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111077090489294905'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111077090489294905'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/03/come-in-and-make-yourself-at-home.html' title='Come in and make yourself at home'/><author><name>frolik</name><uri>http://www.blogger.com/profile/12475234349170364542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111076935186439649</id><published>2005-03-13T21:48:00.000-05:00</published><updated>2005-03-14T00:57:20.776-05:00</updated><title type='text'>Hello From BobBorakovitz</title><content type='html'>Hi, I'm BobBorakovitz, I just wanted to introduce myself to the crowds!&lt;br /&gt;I'm 25, and live in Orlando, Florida. I am currently in college studying for a degree in computer animation. I like gaming, movies, and gaming :) My earliest video game memory is of Smurf Rescue on the Colecovision. Ever since, I've been playing, collecting, reading/writing about, and even trying to make video games! I have a fairly large collection of classic and current systems. Some of my favorites are: Colecovision, Sega Master System, NES, SNES, Sega Genesis, PSX, Dreamcast, X-Box, GP32, Zodiac, GBA, Nintendo DS, and my most proud accomplishment, my MAME cabinet.&lt;br /&gt;Enjoy yourselves on our page, and join in on the discussions!&lt;br /&gt;&lt;br /&gt;-BobBorakovitz&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111076935186439649?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111076935186439649/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111076935186439649' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111076935186439649'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111076935186439649'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/03/hello-from-bobborakovitz.html' title='Hello From BobBorakovitz'/><author><name>BobBorakovitz</name><uri>http://www.blogger.com/profile/04959506440476382497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11033104.post-111076667555735282</id><published>2005-03-13T21:08:00.000-05:00</published><updated>2005-03-13T22:16:17.866-05:00</updated><title type='text'>Welcome to GameProbe32</title><content type='html'>Welcome to our new blog, created by BobBorakovitz &amp; Frolik!&lt;br /&gt;Some things you can expect to see here in the future...&lt;br /&gt;-Reviews (Emulators, Homebrew, Applications, Dashboards, etc!)&lt;br /&gt;-Interviews from some of the top homebrew developers &amp;amp; contributors!&lt;br /&gt;-Codes &amp;amp; Tips for some of your favorite GP32 games!&lt;br /&gt;-More to come!&lt;br /&gt;&lt;br /&gt;Respectful comments are always welcome!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11033104-111076667555735282?l=gameprobe32.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameprobe32.blogspot.com/feeds/111076667555735282/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11033104&amp;postID=111076667555735282' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111076667555735282'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11033104/posts/default/111076667555735282'/><link rel='alternate' type='text/html' href='http://gameprobe32.blogspot.com/2005/03/welcome-to-gameprobe32.html' title='Welcome to GameProbe32'/><author><name>BobBorakovitz</name><uri>http://www.blogger.com/profile/04959506440476382497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
