Wednesday, June 29, 2005

Recommended Gaming: MAME GP32

Mappy
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I only ever found 1 Mappy machine in my home town, in a semi-local fish+chip shop, and it used to bug me every time I went in there. I think there was a 1941 beside it which I played to death, but during pauses in gameplay I'd have a quick scan of Mappy's attract mode to try to figure out what the hell you were supposed to do. Eventually I bit the bullet, slid a credit in and haven't looked back for the last 20 years. It's that good. As a platformer it ranks right up there with BombJack (in my opinion) for sheer playability and fun. It's one of those games that can turn a "I'm screwed!" moment into a "Sweet!" moment in the blink of an eye. And vice versa. Controls are simple: left/right joystick and open/slam door button. To clear a level you need to pick up all the treasure, consisting of safes, stereos, pictures etc. You're chased by mice and a cat. The cat can open doors from behind but the mice cannot, instead just turning around. You can open or close doors from a distance. Not a great distance, but a significant one, as you can slam doors on yourself as you're running toward them with a mouse on your heels, and the shock will knock out the mouse for a while. There are several 'microwave' doors which only you can open (again, from a distance) and which send a wave that carries all enemies off to the edge of the playfield, whereupon you'll score the points and they'll respawn in their attic. You can't jump over trampolines, you must use them. Note they change colour the more times you use them, until when red you fall right through and lose your man. As you're ascending you can go left or right to hit a floor or wall, you'll bounce back to the trampoline but it's very useful to be able to not have to bounce the full height of a shaft. Sometimes the cat will hide behind treasure. Get to it before he moves off and you'll score a nice bonus. It's tough to do but worthwhile. Get familiar with timing the slamming of doors to send mice skittling, it's the key to level progression. In later levels you'll be able to bounce right up into the attic, a useful tactic as long as you don't get cornered. From level 8 there'll be bells hanging over some shafts, bounce right up to the bell and it'll drop, taking out all enemies in the shaft. Challenge stages come up every few levels, they're self explanatory: pop all the balloons before the music stops (though you do have a tiny bit of time left after it stops). You have do do these levels perfectly to score 10,000 bonus points. If you waste any time you won't make it, so head for the cat balloon at the end as he's worth 2,000 on his own. You'll need to get good at making those short bounces off the sides on these challenge stages, or you'll waste time. You can see where you need to do it by the sides being slightly extended upwards to give you room to hit them, so you can break through the trampoline to get to the balloon below.
Mappy is a fantastic platformer, and with a little practice you should be able to get beyond level 10. You'll find it in the Namco folder of MameGP32, it runs best with no sound and frameskip >=2, but if you can handle the mildly jerky framerate run it with sound so you can hear the music during the challenge stages.

Reviewed by: Alyinsanfran

Recommended Gaming: MAME GP32

Gyruss
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Gyruss was a really popular game back in the day. Super-playable and with a killer soundtrack, I think everyone got at least reasonably good at it. Your ship is trying to return to Earth from (presumably) Pluto. You have 2 levels before arriving at Neptune, where you encounter a challenge stage, then 3 levels between planets (each with a challenge stage) before Earth, after which you'll start over with 3 to Neptune. I used to be able to get to Earth a few times but it took a lot of practice to get to that point. It's definitely a little harder playing on the small screen of a GP32, but it's still such a fun game that it's worth every minute. In earlier incarnations of MameGP32 it would slow down at times, but thanks to Franxis' latest version sporting auto-frameskip it's very playable. I run it with sound at frameskip <=2, but it runs far smoother without sound. There's not many tips to impart, watch where the formations enter the screen, zip around to that point and blast as many as you can as they come towards you. You'll get a nice bonus for destroying complete formations. Try to keep movement to a minimum, small changes are all that's needed to avoid most obstacles/ships. When the final formation has settled into the central 'ring' formation, a small formation of 3 enemies will appear directly in front of your ship. The 2 outside ships are easily dispatched, but the real prize is the orange orb in the centre. Shoot it and you'll have dual-fire, absolutely essential to progress. So make that your priority. Asteroids are indestructible, so don't waste your time on them. Come the challenge stages, you'll notice patterns to where the formations start from. Once you've figured out where they're coming from you'll have a good chance of clearing the stage with 100%, a great result and yielding another bonus. Note that on a regular stage, if you've got one finicky straggler you're having trouble shooting just wait him out and he'll eventually disappear, completing the level. I tend to stick to the bottom of the screen most of the time, letting the enemy come to me. And that's about it for Gyruss. It's highly original (though some used to consider it a mild rip-off of Tempest) and well worth re-aquainting yourself with. You'll find it in the Konami folder of MameGP32.

Reviewed by: Alyinsanfran

Friday, June 24, 2005

Recommended Gaming: SNES

Cameltry
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Cameltry.... this is a fairly obscure title. I originally found it through Mame (it was an arcade title, released in 1989 by Taito) on my PC at work and spent many an evening shift playing this instead of working. I've always enjoyed games that had a lot of physics in their gameplay, where you felt real momentum in control. Cameltry certainly scores big there, and it's also an amazingly easy game to just pick up and play, owing to it's simple controls: left and right rotate, and jump/speed button. You rotate the maze, your ball stays in the centre of the playfield. If you get stuck press jump to get moving again, and if you have a clear and straight path hold down jump to increase speed. But be careful, sometimes that speed can work against you if you bounce against something highly, umm... bouncy. You have a time limit to complete each level, and when things start to ramp up you'll be mopping your brow as it runs down. Each maze is full of items that work for or against you. The most frustrating are ones that'll cut 5 seconds off your clock. Hit two or three of those in a row and see how you feel... some others add 5 seconds. There are semi-permeable gates, 'wooden' blocks that require you to hit them at pace to smash through, little pinball-style bumpers that bounce you off at all angles, you name it it's in there. There's no real strategy, I guess the only thing I do is keep my eye on the prize, ignore the temptations and just keep firing toward that exit. It doesn't last all that long, but even once you've completed it, the replay value remains. There's really not much more to tell you about Cameltry, it runs great on the GP32 under both main SNES emulators. If you haven't played this before you'd better put aside a good 30 minutes, it's an addictive title that's hard to put down. Enjoy.

Reviewed by: Alyinsanfran

Tuesday, June 21, 2005

GameProbe of the Week: Donkey Kong (Gameboy)


Donkey Kong is easily one of the most memorable video game characters ever, appearing in many different games across multiple systems. From platformers, to racers, to music games, Donkey Kong has been through almost everything. It is also known as the game that started the entire Mario phoenomenon.

To say that Donkey Kong for the Gameboy is just a port of the arcade classic would be an outright lie, It's more of an expansion of the original than anything. The gameboy version adds over 50 levels, bosses, doors to unlock, switches, springboards, moving ladders, and much more. The earlier levels are quite simple, but as you progress through the game they get gradually harder, although not impossible! Every 4th level Donkey Kong confronts you in a boss level, these have the same premise, get to the princess, but are a bit more intense! There are mini games between levels to gain extra lives. They are playable by gathering the 3 items in each level before finishing. One of the mini games is a slot machine, one of the others is a spinning wheel.

This is a Gameboy mono game, so there's no colors, but the graphics are still very nice! They look like some of the better NES games out there, with some Super NES styled menus and level select. The characters look proportionate, and don't blend with the background.

Music and sound effects are also great, considering the hardware. The tunes are catchy and the sound effects work well. The best part about the sounds in this game is that they used the original start and end sounds from the arcade. They really help to bring back that Donkey Kong feel, even in the more puzzling levels!

Donkey Kong is deffinately one of the better gameboy games, in my opinion. It adds to an already successful game, with puzzles and bosses. It also seems to have a nice balance between fun & challenging that puzzle games sometimes miss. Overall, I highly reccommend this title, if you like arcade or puzzle games, you owe it to yourself to try this out!

Donkey Kong plays great in Ryleh's new fGB32 f-day preview available here

Tuesday, June 14, 2005

Recommended Gaming: MAME GP32

Juno First
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I loved Juno First at first sight. Though the gameplay couldn't be much more different, it has that same 'electronic' ambience that Robotron enjoys. Black background, small brightly coloured sprites and plenty of cool sounds blasting out. A little like Defender in this regard too. There were a few machines in local arcades back in the day and I'd always make time for a session when I was there. It's a game that's easy to pick up and has a very gentle difficulty curve. It also runs sweetly on the GP32!
Control is basic, an 8-way joystick and 2 buttons; one for shooting and one for warping (called 'hyperspace' on some machines). You get 3 warps per level but you'll likely not use them.
You have 99 seconds to clear each level, which is a tad too long and one reason why the difficulty level is so easy, at least initially. This is your basic shooter, just shoot everything on the screen. You'll notice that when you shoot an asteroid (they appear after about 20 seconds) it changes to a 'mystery', a little spaceman. Pick it up and enemies will stop shooting for a while, long enough to line a good number up and pick them off.
I keep my eye focused on the radar screen at top, using the main screen just for fine-tuning my shots. Your ship carries a fair amount of inertia, a feature I've personally always liked in games. So keep in mind that it takes a little time to reverse direction. And speaking of reversing direction, that's a great way to play: in reverse. By holding the joystick down you'll force enemies to wrap around and come at you from below, this usually gives you the advantage as you can sneak into tight areas to strafe away. If they're lined up on the radar you can just run straight at them, strafing away and pretty much wipe out most in that particular formation. But when they start to scatter a bit throw it into reverse (keeping a watchful eye on the radar) and figure out a good spot to hit them from. It's a hard techniue to describe, so try it out when you think it's appropriate and see if it works for you.
You'll come across challenge waves every few levels, they're pretty easy to clear at 100% and give a nice fat bonus.
There's really not much more to tell you about Juno First, it's really a very simple little shooter that sucks you in.
You'll find it in MameGP32's Konami folder, it runs nicely with sound and frameskip <=1.

Reviewed by: Alyinsanfran

Thursday, June 09, 2005

Recommended Gaming: MAME GP32

Frenzy
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You want retro? This is retro. This almost as retro as it gets. If you start this up having never seen it before you'll probably laugh at the simplicity. For about, oh... 3 minutes or so. Then you'll be sobbing and calling for your mama, it gets tough. Frenzy was the successor to Berzerk, also a great game but lacking the varied gameplay of Frenzy. Both were ported to a lot of systems, owing to their graphical simplicity. But we're talking Mame here, so the original arcade version is our focus.
Control is classic early 80's: an 8-way joystick and fire button. The levels are generated randomly so you can't really assume that any particular starting strategy will work. There are 2 kinds of walls: reflective that ricochet bullets, and destructible that you can shoot a path through. You'll never be boxed in by the maze itself, but when a lot of enemies are concentrated in one place you'll be in trouble, so if you feel things tightening up have a quick scan to see if there is a wall you shoot a way through if need be. Note it takes several shots to clear a wide enough hole, so give yourself time to complete the task. Becasue you're tall and thin it only takes a few shots to clear a path through a horizontal wall, but if you want to escape through a vertical wall it may take 5 or 6. You're only allowed 2 bullets on screen at any one time, so the closer you are to the wall the better, you'll reload far more quickly. Unlike Berzerk the walls themselves are not deadly to touch, but ricochets can catch you out. Nothing is worse than shooting yourself! Note that if you're touching a reflective wall you can still fire off a ricochet, for some reason it won't hit you as it passes. When shooting horizontally at a refective wall the ricochet will pass above or below you (assuming you haven't moved since firing), whereas a vertical shot will ricochet straight back at you. There are 3 basic enemies in Frenzy: round-headed droids, skeletons and Evil Otto, a disembodied head with a mean streak. The droids usually move diagonally, looking to line you up for a shot. The skeletons usually move left-right or up-down looking for for a shot. Note that they're quite large and shoot from their heads, whereas you shoot from the hip so it is possible to have a bullet part your hair while firing one off yourself that will hit the shooter. But you'll have to be pixel-perfect. When they're firing vertically they shoot slighly right of centre, but you shoot from a lot further out so they can nail you on the inside. It pays to keep mobile in Frenzy. Be careful when you destroy an enemy, he explodes, taking out you if you're standing right next to him. Of course you can use this to good effect, starting a chain reaction if they're all bunched up. It's a great trick that's hard to pull off but you know you're hardcore when you nail it. Once you've cleared all the skeletons and droids you'll be awarded a nice fat bonus, so you should aim for this. Evil Otto appears when you've taken too long to clear a level. He's a real problem, though unlike Berzerk you can shoot him dead. But it's difficult owing to his bouncing motion. Of course, thanks to Mame we can affore to lose plenty of credits for practice's sake! If you want to kill him, wait till he gets close and fire off a 2-shot volley. If you keep dawdling you'll be greeted by another Evil Otto, and try getting out of that quagmire in one piece. Note that all you have to do to 'complete' a level (without a bonus though!) is run through a playfield doorway, so if you've got Otto bearing down on you find the nearest exit and make a run for it!
In later levels you'll come up against some static enemies, basically bosses. One is a giant yellow Otto. If you shoot a regular Otto the boss Otto will spawn 4 regular Ottos. And he smiles when you're killed.... nice touch. Another boss is a device that looks like an electrical generator. He's hidden behind destructive walls so clear a path through and shoot him, and all the enemies will stop moving. Another looks like an old punch-tape computer, take him out and enemies can't shoot. But he's tough to shoot, you'll need to hit him diagonally where the refective walls surrounding him intersect. So if your GP32 doesn't like diagonals don't waste your time, but if they're ok go for it as it'll make clearing the entire level a walk in the park. And then you can rack up a nice fat bonus! The final boss I've yet to see myself, but apparently he shoots balls at you. If you shoot all the balls it's the same as clearing the level so you'll get the bonus. Back in the day most folk never took the time (or money!) to see the later levels in Frenzy, but thanks to MameGP32 you can get stuck in and see how far you can get.
You'll find Frenzy (and Berzerk) in your Classics folder. Unfortunately sound is not replicated (the originals were famous for their speech) so turn the sound emulation off, go with no frameskip and you'll be good to go. And good luck! Writing this has made me want to see that ball-spawning boss so I know what I'm doing next.

Reviewed by: Alyinsanfran

Wednesday, June 08, 2005

Recommended Gaming: MAME GP32

Bagman
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Bagman was not a particularly common game back in the early 80's, but everyone knew what it was and you'd sometimes find a machine out the back with the other 'too hard' games. I tried to get into it on several occasions, but it was a pretty tough game and still is. The level design spans across three screens and I don't think I ever actually completed the first level! In fact I'm pretty sure that I never saw anyone achieve this feat, it really is a tough title to get good at. Luckily, thanks to Franxis' work with MameGP32 we can all get some practice in. I've played the game a dozen or so times in the last month and I still haven't cracked that first level, though I have gotten through to the third section so there's hope for me.
Despite the difficulty it's a really neat little game. You play a thief in a mine, running around trying to collect bags of loot. Bring the bags up to the surface and toss them into the wheelbarrow. You're chased by a couple of cops, who can team up to cut off escape. The characters all move quite slowly, especially you when you're carrying a bag of ill-gotten gains. The cops can run you down at this point so it pays sometimes to drop the bag and make a run for it. Control is simple: an 8-way joystick and single button (which performs several tasks). As you pass a bag hit the button to pick it up. To ride (or avoid, they're deadly if they hit you) the mine carts, look for the hand-holds in the ceiling. Place the thief below the hand-hold, hit the button and you'll grip the ceiling for as long as you need. Hit the button again as the mine cart passes to drop into it and get a free ride. You can exit the cart at any point by running off the back of it, climbing a ladder as you pass, or if you time it right you can grab a handhold as you pass. The elevators are a useful way to get bags to the surface as they move quite quickly. Notice that you can drop a bag on a cop if he's following you up a ladder. The cop will just be knocked out for a while, so do what you have to do and high-tail it out of there. You can drop bags into carts too if that helps your strategy. There are a few pick-axes dotted about, grab one of these to knock out a cop donkey-kong style. But they have another purpose too: you'll find a blue bag of gold in the second screen that's behind a wall. Demolish the wall with the pick-axe and grab that bag, it's worth a serious bonus. But we careful, it's twice as heavy as the regular bags and slows you down even more. The pick-axe will disappear after a while unless you drop it, so if you don't need it drop it, you may need it again later. Once you've gotten all the bags on the first screen to the wheelbarrow at the surface, grab it (with the button) and push it to the second screen. You can move the wheelbarrow at any time, so placing it close to a ladder or elevator will make your work a lot easier when bringing bags up. The cops can be lured into areas by placing the thief where they can 'see' him, that is to say vertically or horizontally in line with him. You can use this to good effect to buy time and get bags to the surface. As you ride a cart the cops can't get you, but they will still follow you so be careful when leaping out of the cart close to a screen border, the cop may be about to appear behind you! You can use the pick-axe to make the cop reverse his course as he runs away from you, then drop it for later and quickly take an elevator. Note that as the game progresses the cops get a bit quicker, so it's usually better to collect the bags from the bottom first so you'll have less distance to travel to the wheelbarrow later. Speaking of the wheelbarrow, if you place it over a ladder while a cop is ascending, you'll knock him all the way to the bottom of the shaft when he touches it. It's a cool trick to buy time. You can put the wheelbarrow on an elevator too, to make bringing bags to it a lot quicker. Note the slope on some horizontal shafts: if you drop a bag it will slide down the slope, taking out a cop with it. There are a few bugs in Bagman that can be exploited. You can ride slightly to the side of elevators to make your getaway quicker. If you're on the edge between two screens flick back and forth between them, sometimes it'll stun cops in either screen and sometime it'll reset the elevators.
Have a go at Bagman and see if you can work some new strategies, it's a tough game but once you get the hang of it's nuances you'll keep coming back to it.
You'll find Bagman in the Classics foolder of MameGP32. It likes frameskip 1 with the sound on and is very playable with these settings.

Reviewed by: Alyinsanfran

Friday, June 03, 2005

Recommended Gaming: MAME GP32

Beastie Feastie
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Here's one I'd never played myself until a couple of months ago, despite being a Mame fanboy since 1998. I'm not sure how it evaded my gaze for so long, especially as it's known by at least two other names, 'The Glob' and 'Super Glob'. There are slight differences between Beastie Feastie and The Glob, I think limited to level design. I never saw these in the arcades, perhaps as they were a daughterboard add-on to pacman hardware, produced by 3rd party Epos (I'd never heard of them either... so much for being a hard-core retro gamer. Punishment: 100 Hail Marios). This game is proof positive that there's gold in them thar hills; keep fossicking around in those MameGP32 folders and you'll find a little buried treasure every once in a while. Beastie Feastie has fairly simple platform-style play mechanics, nothing really new to offer, yet it's all put together in such a way that it's a really adddictive little game. Once you get gameplay figured out it's pretty tough to put down, at least until it gets impossibly fast in later levels. And that's a pretty unique hook: as you progress, in addition to the levels becoming more complicated, more enemies and whatever it really speeds up. A lot. I really mean it, it gets crazy after a while. That's the addiction: never mind the score, what level can you get to?
Control is quite simple: a four-way joystick and two buttons: one for calling elevators, one for hanging on to the ceiling.
You have an energy bar at the bottom of the playfield which acts like a timer, slowly decreasing over about a 2.5 minute period. The longer you cling to ceilings, the faster the energy bar will run down. Note that the way the screen is set up you need to play it horizontally to see the energy bar (by pressing the R button). I've never had it run out as it gets too frantic to hang around for long, so I play it vertically and never have a problem, though I've played it horizontally a few times and it's still very playable. See what you think.
Your aim is to eat the fruit (that's original...) scattered throughout the levels. Eat the last one and it's on to the next level.
There are a number of elevators on each level, to call for one stand under the button nearest to the elevator shaft and press the call elevator button. Notice you can use this offensively, as the elevator will crush a beastie that drifts into it's path. Once on the elevator you can use up and down to control it, again you're able to crush beasties so use this to good effect, especially on the level you're aiming for, that way you'll have a clear path to the fruit. For a while anyway; notice that the beasties respawn where they died, usually in just a few seconds so make it snappy. The beasties follow quite random paths, so don't get too cocky with them, especially considering you move by jumping so pinpoint accuracy can be difficult. In later levels some beasties can call elevators themselves, so if you're intending to cross a shaft quickly scan up and down it to see if a beastie is getting ready to call the elevator, as he can crush you just as easily as you can crush him. The jump button needs to be held down to maintain your grip, then released whenever the danger has passed. Handily, you can crush beasties by falling onto them. Remember that they'll respawn though!
I find it's sometimes handy to call for an elevator before you've eaten all the fruit on a particular floor, that way the elevator can't be called by a beastie and you can use the time it takes for the elevator to get to you floor to eat the last fruit. As you ride an elevator you can't be killed by a passing beastie, but as soon as stop they can enter the elevator and waste you. So keep your eye on where you're going and try not to get side-tracked if it looks dangerous. As the level starts have a good look at it's design, notice that if there are no walls to the sides of a floor you can wrap around the screen, as can the beasties. And try as best you can to map a way through the level, it can get reasonably complicated in later levels so having a basic idea of which elevator go to which floor is a good idea.
Have a go at Beastie Feastie/The Glob. I reckon it's a great game if you've got a spare 10 minutes up your sleeve, though it gets really frustrating later when the speed ramps up. Which is a good thing in my book, if I slam it down on level 9 I know that sooner or later I'll be back trying to get to level 10.
You'll find the game/s in the Classic folder of MameGP32. It runs well with sound and frameskip 1.

Reviewed by: Alyinsanfran

Thursday, June 02, 2005

Recommended Gaming: MAME GP32

Zaxxon
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Aaaaaah, good old Zaxxon. It's one of those '"Where were you when.." kind of games. Truly groundbreaking when Sega released it back in '82, it's a great space shooter and highly addictive. Every decent arcade had a few Zaxxons and interest never really waned, even years later it was still popular. The use of an isometric perspective created a true 3 dimensional playfield, offering up a variety of ways to complete the level. You could take it easy, flying high and staying (mostly) out of trouble or zip along nice and low, trying to shoot every red radar dish to score big. Zaxxon rates in my top 5 games of all time, and being able to play it on the run is a dream come true!
There's not a lot of secrets to playing Zaxxon. Controls are simple enough, an 8-way joystick controls your ship (keeping in mind the Y-axis is reversed, flight-simulator-style) and a single fire button shoots straight ahead. If you're unfamiliar with the game it may take a few plays to get familiar with the joystick setup, but it'll come, and it'll be worth it. The game really rewards the player who can control his ship with pinpoint accuracy. Notice the altitude gauge on the left of the screen, you need to keep an eye on this in the deep space section (this comes after you've traversed the enemy base section). During the enemy base section (where you start) you can gauge your altitude by firing constantly and noting where the bullets hit. Also note your shadow, straight below your ship at all times, so you can line yourself up on the x and z axis. Also note that fuel gauge at the bottom! The game takes a leaf out of Scramble's book, in that you need to destroy fuel tanks (liberally dotted around the enemy base sections) to top off your own supply. How this works is a mystery! There are a number of things to watch out for on the base. Gun emplacements shoot horizontally (at ground level) at you, missile silos fire their missiles vertically as you approach (you're warned though, the silo spits flames just before the missile is launched), electronic barriers and walls are placed in your path (use your bullets to gauge a safe path around or through these), runways contain enemy planes (secret: shoot as many of these in your first time through the base, you'll then encounter fewer in the deep space section. You'll know how many are around by keeping an eye on their numbers at the bottom right) and there are a few red radar dishes (though harmless, shoot as many as you can for big bonuses. Shoot them all for a giant bonus!). If you fly too high for too long an air to air missile will home in on you, and he's a tough customer. requiring 6 shots to destroy, so if you're new to the game and just want to get through this section stay around halfway up the altitude gauge, dipping down to pick off easy fuel tanks. Keep an eye on that fuel gauge, if you run out you'll crash! Once through the base section you'll be in deep space. Without a shadow it's difficult to gauge exactly where you are, so treat this section defensively. I place my ship on the far left and about 2/3 of the way up the altitude gauge. Just keep firing away, you'll note that when the enemy planes are at your altitude a small cross-hair appears for you to aim with. The real prizes here are the satellites, yielding good points. When you destroy planes or satellites your ship will be jolted by the shock, and you'll need to adjust your altitude back to that magic 2/3 area again. It's really worth trying to get as many planes as possible here, again you'll have fewer to deal with later. Once through deep space you're back over the base, but it's a lot trickier this time with a big helping of electronic barriers and walls to negotiate. Use that fire button! Once you're firing through the holes you can follow that line with your ship. At the end of this second base section Zaxxon himself will appear. He's a giant robot that fires air to air homing missiles at you. As soon as he enters the playfield start firing and keep it up. You'll need to hit the red missile mounted on the right of him 6 times, taking him with it. It's really not that hard once you've done it a couple of times, but you need to get it over with fast.
And that's it for Zaxxon. It's a really great game that you'll come back to time and time again. You'll find it in the Sega folder on MameGP32, it's quite processor intensive, so turn off the sound and give it frameskip 1. Enjoy!

Reviewed by: Alyinsanfran